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https://github.com/Ellpeck/ActuallyAdditions.git
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Fixed the lens of detonation not being able to activate because the power buffer was too low.
/shrugs
This commit is contained in:
parent
77ba946306
commit
f372e5b77f
2 changed files with 3 additions and 3 deletions
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@ -50,13 +50,13 @@ import net.minecraft.server.MinecraftServer;
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import java.util.Locale;
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import java.util.Locale;
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// So that BuildCraft Oil always gets used
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// So that BuildCraft Oil always gets used
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@Mod(modid = ModUtil.MOD_ID, name = ModUtil.NAME, version = ModUtil.VERSION, dependencies = "after:BuildCraft|Energy", guiFactory = "GuiFactory")
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@Mod(modid = ModUtil.MOD_ID, name = ModUtil.NAME, version = ModUtil.VERSION, dependencies = "after:BuildCraft|Energy", guiFactory = "de.ellpeck.actuallyadditions.mod.config.GuiFactory")
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public class ActuallyAdditions{
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public class ActuallyAdditions{
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@Instance(ModUtil.MOD_ID)
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@Instance(ModUtil.MOD_ID)
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public static ActuallyAdditions instance;
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public static ActuallyAdditions instance;
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@SidedProxy(clientSide = "ClientProxy", serverSide = "ServerProxy")
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@SidedProxy(clientSide = "de.ellpeck.actuallyadditions.mod.proxy.ClientProxy", serverSide = "de.ellpeck.actuallyadditions.mod.proxy.ServerProxy")
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public static IProxy proxy;
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public static IProxy proxy;
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@EventHandler
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@EventHandler
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@ -19,7 +19,7 @@ public class LensDetonation extends Lens{
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@Override
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@Override
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public boolean invoke(Position hitBlock, IAtomicReconstructor tile){
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public boolean invoke(Position hitBlock, IAtomicReconstructor tile){
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if(hitBlock != null && !hitBlock.getBlock(tile.getWorldObj()).isAir(tile.getWorldObj(), hitBlock.getX(), hitBlock.getY(), hitBlock.getZ())){
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if(hitBlock != null && !hitBlock.getBlock(tile.getWorldObj()).isAir(tile.getWorldObj(), hitBlock.getX(), hitBlock.getY(), hitBlock.getZ())){
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int use = 500000;
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int use = 250000;
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if(tile.getEnergy() >= use){
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if(tile.getEnergy() >= use){
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tile.getWorldObj().newExplosion(null, hitBlock.getX()+0.5, hitBlock.getY()+0.5, hitBlock.getZ()+0.5, 10F, true, true);
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tile.getWorldObj().newExplosion(null, hitBlock.getX()+0.5, hitBlock.getY()+0.5, hitBlock.getZ()+0.5, 10F, true, true);
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tile.extractEnergy(use);
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tile.extractEnergy(use);
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