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https://github.com/Ellpeck/ActuallyAdditions.git
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Fix up farmer behaviors
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7a5b1dcd1c
commit
f59c431649
8 changed files with 61 additions and 42 deletions
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@ -10,8 +10,24 @@
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package de.ellpeck.actuallyadditions.api.farmer;
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public enum FarmerResult{
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/**
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* Return values for IFarmerBehavior, each one has a different meaning in harvest and planting contexts.
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*
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*/
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public enum FarmerResult {
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/**
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* Indicates that your behavior failed to perform the action it attempted.
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*/
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FAIL,
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/**
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* Indicates that your behavior succeeded doing the action it attempted. For harvesting, this also shrinks the current stack by one, and stops processing.
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*/
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SUCCESS,
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/**
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* Indicates you want the farmer to halt all further actions this tick. This will exit the farmer behavior loop if returned.
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*/
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STOP_PROCESSING
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}
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@ -15,7 +15,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public interface IFarmerBehavior{
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public interface IFarmerBehavior {
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/**
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* Try to plant a seed with this behavior
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@ -41,6 +41,8 @@ public interface IFarmerBehavior{
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FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer);
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int getPriority();
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default Integer getPrioInt() { return getPriority(); }
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default Integer getPrioInt() {
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return getPriority();
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}
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}
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@ -41,7 +41,7 @@ public class CactusFarmerBehavior implements IFarmerBehavior{
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farmer.extractEnergy(use);
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return FarmerResult.SUCCESS;
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}
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return FarmerResult.STOP_PROCESSING;
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return FarmerResult.FAIL;
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}
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}
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}
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@ -74,7 +74,7 @@ public class DefaultFarmerBehavior implements IFarmerBehavior {
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) {
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int use = 350;
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if (farmer.getEnergy() >= use * 2) {
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if (defaultPlant(world, pos, this.getPlantablePlantFromStack(seed, world, pos), farmer, use)) { return FarmerResult.SUCCESS; }
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if (defaultPlant(world, pos, this.getPlantablePlantFromStack(seed, world, pos), farmer, use)) return FarmerResult.SUCCESS;
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}
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return FarmerResult.FAIL;
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}
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@ -24,41 +24,39 @@ import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class MelonPumpkinFarmerBehavior implements IFarmerBehavior{
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public class MelonPumpkinFarmerBehavior implements IFarmerBehavior {
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@Override
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) {
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int use = 350;
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if(farmer.getEnergy() >= use*2){
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if(StackUtil.isValid(seed)){
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if (farmer.getEnergy() >= use * 2) {
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if (StackUtil.isValid(seed)) {
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Item seedItem = seed.getItem();
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boolean isPumpkin = seedItem == Items.PUMPKIN_SEEDS;
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if(isPumpkin || seedItem == Items.MELON_SEEDS){
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if((pos.getX()%2 == 0) == (pos.getZ()%2 == 0)){
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if (isPumpkin || seedItem == Items.MELON_SEEDS) {
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if ((pos.getX() % 2 == 0) == (pos.getZ() % 2 == 0)) {
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IBlockState toPlant = (isPumpkin ? Blocks.PUMPKIN_STEM : Blocks.MELON_STEM).getDefaultState();
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if(DefaultFarmerBehavior.defaultPlant(world, pos, toPlant, farmer, use)){
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return FarmerResult.SUCCESS;
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}
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if (DefaultFarmerBehavior.defaultPlant(world, pos, toPlant, farmer, use)) return FarmerResult.SUCCESS;
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}
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return FarmerResult.STOP_PROCESSING;
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}
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return FarmerResult.FAIL;
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}
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}
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return FarmerResult.FAIL;
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}
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@Override
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public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){
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public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer) {
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int use = 500;
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if(farmer.getEnergy() >= use){
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if (farmer.getEnergy() >= use) {
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IBlockState state = world.getBlockState(pos);
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Block block = state.getBlock();
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if(block == Blocks.PUMPKIN || block == Blocks.MELON_BLOCK){
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NonNullList<ItemStack> drops = NonNullList.create();
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if (block == Blocks.PUMPKIN || block == Blocks.MELON_BLOCK) {
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NonNullList<ItemStack> drops = NonNullList.create();
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block.getDrops(drops, world, pos, state, 0);
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if(!drops.isEmpty()){
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if(farmer.canAddToOutput(drops)){
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if (!drops.isEmpty()) {
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if (farmer.canAddToOutput(drops)) {
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world.playEvent(2001, pos, Block.getStateId(state));
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world.setBlockToAir(pos);
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@ -75,7 +73,7 @@ public class MelonPumpkinFarmerBehavior implements IFarmerBehavior{
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}
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@Override
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public int getPriority(){
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public int getPriority() {
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return 10;
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}
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}
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@ -37,7 +37,7 @@ public class NetherWartFarmerBehavior implements IFarmerBehavior{
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farmer.extractEnergy(use);
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return FarmerResult.SUCCESS;
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}
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return FarmerResult.STOP_PROCESSING;
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return FarmerResult.FAIL;
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}
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}
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return FarmerResult.FAIL;
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@ -70,7 +70,7 @@ public class NetherWartFarmerBehavior implements IFarmerBehavior{
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}
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}
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}
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return FarmerResult.STOP_PROCESSING;
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return FarmerResult.FAIL;
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}
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}
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return FarmerResult.FAIL;
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@ -23,14 +23,14 @@ import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class ReedFarmerBehavior implements IFarmerBehavior{
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public class ReedFarmerBehavior implements IFarmerBehavior {
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@Override
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){
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public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer) {
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int use = 250;
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if(farmer.getEnergy() >= use){
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if(seed.getItem() == Items.REEDS){
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if(Blocks.REEDS.canPlaceBlockAt(world, pos)){
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if (farmer.getEnergy() >= use) {
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if (seed.getItem() == Items.REEDS) {
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if (Blocks.REEDS.canPlaceBlockAt(world, pos)) {
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world.setBlockState(pos, Blocks.REEDS.getDefaultState(), 2);
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farmer.extractEnergy(use);
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return FarmerResult.SUCCESS;
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@ -42,30 +42,30 @@ public class ReedFarmerBehavior implements IFarmerBehavior{
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}
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@Override
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public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){
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public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer) {
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int use = 250;
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if(farmer.getEnergy() >= use){
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if (farmer.getEnergy() >= use) {
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IBlockState state = world.getBlockState(pos);
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if(state.getBlock() instanceof BlockReed){
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if (state.getBlock() instanceof BlockReed) {
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FarmerResult result = FarmerResult.STOP_PROCESSING;
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for(int i = 2; i >= 1; --i){
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if(farmer.getEnergy() >= use){
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for (int i = 2; i >= 1; --i) {
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if (farmer.getEnergy() >= use) {
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BlockPos up = pos.up(i);
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IBlockState upState = world.getBlockState(up);
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if(upState.getBlock() instanceof BlockReed){
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NonNullList<ItemStack> drops = NonNullList.create();
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if (upState.getBlock() instanceof BlockReed) {
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NonNullList<ItemStack> drops = NonNullList.create();
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upState.getBlock().getDrops(drops, world, pos, state, 0);
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if(!drops.isEmpty()){
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if(farmer.canAddToOutput(drops)){
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if (!drops.isEmpty()) {
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if (farmer.canAddToOutput(drops)) {
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world.playEvent(2001, up, Block.getStateId(upState));
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world.setBlockToAir(up);
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farmer.extractEnergy(use);
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farmer.addToOutput(drops);
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result = FarmerResult.STOP_PROCESSING; //Success no longer makes it not replant, and the plant logic seems sketchy right after harvesting. This works tho.
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result = FarmerResult.STOP_PROCESSING;
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}
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}
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}
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@ -79,7 +79,7 @@ public class ReedFarmerBehavior implements IFarmerBehavior{
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}
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@Override
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public int getPriority(){
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public int getPriority() {
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return 2;
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}
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}
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@ -127,7 +127,10 @@ public class TileEntityFarmer extends TileEntityInventoryBase implements IFarmer
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IBlockState state = world.getBlockState(query);
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if (StackUtil.isValid(stack) && state.getBlock().isReplaceable(world, query)) {
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FarmerResult plantResult = behavior.tryPlantSeed(stack, this.world, query, this);
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if (plantResult == FarmerResult.SUCCESS) this.inv.getStackInSlot(i).shrink(1);
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if (plantResult == FarmerResult.SUCCESS) {
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this.inv.getStackInSlot(i).shrink(1);
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return;
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} else if (plantResult == FarmerResult.STOP_PROCESSING) return;
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}
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}
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