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remove legacy load
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parent
61e3f2c9fe
commit
fb6cedbb71
1 changed files with 25 additions and 50 deletions
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@ -29,43 +29,39 @@ import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.ConcurrentHashMap;
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public class WorldData extends WorldSavedData{
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public class WorldData extends WorldSavedData {
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public static final String DATA_TAG = ActuallyAdditions.MODID+"data";
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//TODO Remove this as well
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public static List<File> legacyLoadWorlds = new ArrayList<File>();
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public static final String DATA_TAG = ActuallyAdditions.MODID + "data";
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private static WorldData data;
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public final ConcurrentSet<Network> laserRelayNetworks = new ConcurrentSet<Network>();
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public final ConcurrentHashMap<UUID, PlayerSave> playerSaveData = new ConcurrentHashMap<UUID, PlayerSave>();
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public WorldData(String name){
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public WorldData(String name) {
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super(name);
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}
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public static WorldData get(World world, boolean forceLoad){
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WorldData w = getInternal(world, forceLoad);
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if(w == null) ActuallyAdditions.LOGGER.error("What the hell how is this stupid thing null again AEWBFINCEMR");
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return w == null ? new WorldData(DATA_TAG) : w;
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public static WorldData get(World world, boolean forceLoad) {
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WorldData w = getInternal(world, forceLoad);
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if (w == null) ActuallyAdditions.LOGGER.error("An impossible bug has occured.");
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return w == null ? new WorldData(DATA_TAG) : w;
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}
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private static WorldData getInternal(World world, boolean forceLoad){
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if(forceLoad || data == null){
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if(!world.isRemote){
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private static WorldData getInternal(World world, boolean forceLoad) {
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if (forceLoad || data == null) {
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if (!world.isRemote) {
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WorldSavedData savedData = world.loadData(WorldData.class, DATA_TAG);
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if(!(savedData instanceof WorldData)){
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if (savedData == null) {
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ActuallyAdditions.LOGGER.info("No WorldData found, creating...");
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WorldData newData = new WorldData(DATA_TAG);
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world.setData(DATA_TAG, newData);
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data = newData;
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}
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else{
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} else {
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data = (WorldData) savedData;
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ActuallyAdditions.LOGGER.info("Successfully loaded WorldData!");
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}
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}
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else{
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} else {
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data = new WorldData(DATA_TAG);
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ActuallyAdditions.LOGGER.info("Created temporary WorldData to cache data on the client!");
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}
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@ -73,45 +69,29 @@ public class WorldData extends WorldSavedData{
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return data;
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}
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public static void clear(){
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if(data != null){
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public static void clear() {
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if (data != null) {
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data = null;
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ActuallyAdditions.LOGGER.info("Unloaded WorldData!");
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}
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}
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public static WorldData get(World world){
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public static WorldData get(World world) {
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return get(world, false);
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}
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//TODO Remove old loading mechanic after a while because it's legacy
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public static void loadLegacy(World world){
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if(!world.isRemote && world instanceof WorldServer){
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int dim = world.provider.getDimension();
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ISaveHandler handler = new WorldSpecificSaveHandler((WorldServer)world, world.getSaveHandler());
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File dataFile = handler.getMapFileFromName(DATA_TAG+dim);
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legacyLoadWorlds.add(dataFile);
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}
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}
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//TODO Remove merging once removing old save handler
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private void readFromNBT(NBTTagCompound compound, boolean merge){
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//Laser World Data
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if(!merge){
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this.laserRelayNetworks.clear();
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}
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@Override
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public void readFromNBT(NBTTagCompound compound) {
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this.laserRelayNetworks.clear();
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NBTTagList networkList = compound.getTagList("Networks", 10);
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for(int i = 0; i < networkList.tagCount(); i++){
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for (int i = 0; i < networkList.tagCount(); i++) {
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Network network = LaserRelayConnectionHandler.readNetworkFromNBT(networkList.getCompoundTagAt(i));
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this.laserRelayNetworks.add(network);
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}
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//Player Data
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if(!merge){
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this.playerSaveData.clear();
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}
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this.playerSaveData.clear();
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NBTTagList playerList = compound.getTagList("PlayerData", 10);
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for(int i = 0; i < playerList.tagCount(); i++){
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for (int i = 0; i < playerList.tagCount(); i++) {
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NBTTagCompound player = playerList.getCompoundTagAt(i);
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UUID id = player.getUniqueId("UUID");
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@ -124,22 +104,17 @@ public class WorldData extends WorldSavedData{
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}
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@Override
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public void readFromNBT(NBTTagCompound compound){
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this.readFromNBT(compound, false);
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}
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@Override
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public NBTTagCompound writeToNBT(NBTTagCompound compound){
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public NBTTagCompound writeToNBT(NBTTagCompound compound) {
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//Laser World Data
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NBTTagList networkList = new NBTTagList();
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for(Network network : this.laserRelayNetworks){
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for (Network network : this.laserRelayNetworks) {
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networkList.appendTag(LaserRelayConnectionHandler.writeNetworkToNBT(network));
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}
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compound.setTag("Networks", networkList);
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//Player Data
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NBTTagList playerList = new NBTTagList();
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for(PlayerSave save : this.playerSaveData.values()){
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for (PlayerSave save : this.playerSaveData.values()) {
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NBTTagCompound player = new NBTTagCompound();
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player.setUniqueId("UUID", save.id);
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