remove legacy load

This commit is contained in:
Shadows_of_Fire 2018-07-07 05:35:39 -04:00
parent 61e3f2c9fe
commit fb6cedbb71

View file

@ -29,43 +29,39 @@ import java.util.List;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
public class WorldData extends WorldSavedData{
public class WorldData extends WorldSavedData {
public static final String DATA_TAG = ActuallyAdditions.MODID+"data";
//TODO Remove this as well
public static List<File> legacyLoadWorlds = new ArrayList<File>();
public static final String DATA_TAG = ActuallyAdditions.MODID + "data";
private static WorldData data;
public final ConcurrentSet<Network> laserRelayNetworks = new ConcurrentSet<Network>();
public final ConcurrentHashMap<UUID, PlayerSave> playerSaveData = new ConcurrentHashMap<UUID, PlayerSave>();
public WorldData(String name){
public WorldData(String name) {
super(name);
}
public static WorldData get(World world, boolean forceLoad){
WorldData w = getInternal(world, forceLoad);
if(w == null) ActuallyAdditions.LOGGER.error("What the hell how is this stupid thing null again AEWBFINCEMR");
return w == null ? new WorldData(DATA_TAG) : w;
public static WorldData get(World world, boolean forceLoad) {
WorldData w = getInternal(world, forceLoad);
if (w == null) ActuallyAdditions.LOGGER.error("An impossible bug has occured.");
return w == null ? new WorldData(DATA_TAG) : w;
}
private static WorldData getInternal(World world, boolean forceLoad){
if(forceLoad || data == null){
if(!world.isRemote){
private static WorldData getInternal(World world, boolean forceLoad) {
if (forceLoad || data == null) {
if (!world.isRemote) {
WorldSavedData savedData = world.loadData(WorldData.class, DATA_TAG);
if(!(savedData instanceof WorldData)){
if (savedData == null) {
ActuallyAdditions.LOGGER.info("No WorldData found, creating...");
WorldData newData = new WorldData(DATA_TAG);
world.setData(DATA_TAG, newData);
data = newData;
}
else{
} else {
data = (WorldData) savedData;
ActuallyAdditions.LOGGER.info("Successfully loaded WorldData!");
}
}
else{
} else {
data = new WorldData(DATA_TAG);
ActuallyAdditions.LOGGER.info("Created temporary WorldData to cache data on the client!");
}
@ -73,45 +69,29 @@ public class WorldData extends WorldSavedData{
return data;
}
public static void clear(){
if(data != null){
public static void clear() {
if (data != null) {
data = null;
ActuallyAdditions.LOGGER.info("Unloaded WorldData!");
}
}
public static WorldData get(World world){
public static WorldData get(World world) {
return get(world, false);
}
//TODO Remove old loading mechanic after a while because it's legacy
public static void loadLegacy(World world){
if(!world.isRemote && world instanceof WorldServer){
int dim = world.provider.getDimension();
ISaveHandler handler = new WorldSpecificSaveHandler((WorldServer)world, world.getSaveHandler());
File dataFile = handler.getMapFileFromName(DATA_TAG+dim);
legacyLoadWorlds.add(dataFile);
}
}
//TODO Remove merging once removing old save handler
private void readFromNBT(NBTTagCompound compound, boolean merge){
//Laser World Data
if(!merge){
this.laserRelayNetworks.clear();
}
@Override
public void readFromNBT(NBTTagCompound compound) {
this.laserRelayNetworks.clear();
NBTTagList networkList = compound.getTagList("Networks", 10);
for(int i = 0; i < networkList.tagCount(); i++){
for (int i = 0; i < networkList.tagCount(); i++) {
Network network = LaserRelayConnectionHandler.readNetworkFromNBT(networkList.getCompoundTagAt(i));
this.laserRelayNetworks.add(network);
}
//Player Data
if(!merge){
this.playerSaveData.clear();
}
this.playerSaveData.clear();
NBTTagList playerList = compound.getTagList("PlayerData", 10);
for(int i = 0; i < playerList.tagCount(); i++){
for (int i = 0; i < playerList.tagCount(); i++) {
NBTTagCompound player = playerList.getCompoundTagAt(i);
UUID id = player.getUniqueId("UUID");
@ -124,22 +104,17 @@ public class WorldData extends WorldSavedData{
}
@Override
public void readFromNBT(NBTTagCompound compound){
this.readFromNBT(compound, false);
}
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound){
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
//Laser World Data
NBTTagList networkList = new NBTTagList();
for(Network network : this.laserRelayNetworks){
for (Network network : this.laserRelayNetworks) {
networkList.appendTag(LaserRelayConnectionHandler.writeNetworkToNBT(network));
}
compound.setTag("Networks", networkList);
//Player Data
NBTTagList playerList = new NBTTagList();
for(PlayerSave save : this.playerSaveData.values()){
for (PlayerSave save : this.playerSaveData.values()) {
NBTTagCompound player = new NBTTagCompound();
player.setUniqueId("UUID", save.id);