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commit
fc1005ee0a
1 changed files with 6 additions and 6 deletions
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@ -155,19 +155,19 @@ public class DungeonLoot{
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LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 3));
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LootFunction[] functions = new LootFunction[]{damage, amount};
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pool.addEntry(new LootEntryItem(InitItems.itemCrystal, 50, 0, functions, noCondition, ModUtil.MOD_ID+":crystalItems"));
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pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockCrystal), 5, 0, functions, noCondition, ModUtil.MOD_ID+":crystalBlocks"));
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pool.addEntry(new LootEntryItem(InitItems.itemCrystal, 20, 0, functions, noCondition, ModUtil.MOD_ID+":crystalItems"));
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pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockCrystal), 3, 0, functions, noCondition, ModUtil.MOD_ID+":crystalBlocks"));
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}
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if(addDrillCore){
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LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.DRILL_CORE.ordinal()));
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pool.addEntry(new LootEntryItem(InitItems.itemMisc, 10, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":drillCore"));
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pool.addEntry(new LootEntryItem(InitItems.itemMisc, 5, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":drillCore"));
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}
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if(addQuartz){
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LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(TheMiscItems.QUARTZ.ordinal()));
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LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 10));
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pool.addEntry(new LootEntryItem(InitItems.itemMisc, 80, 0, new LootFunction[]{damage, amount}, noCondition, ModUtil.MOD_ID+":quartz"));
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LootFunction amount = new SetCount(noCondition, new RandomValueRange(1, 5));
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pool.addEntry(new LootEntryItem(InitItems.itemMisc, 20, 0, new LootFunction[]{damage, amount}, noCondition, ModUtil.MOD_ID+":quartz"));
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}
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if(addBatWings){
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@ -178,7 +178,7 @@ public class DungeonLoot{
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if(addBook){
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LootFunction amount = new SetCount(noCondition, new RandomValueRange(1));
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pool.addEntry(new LootEntryItem(InitItems.itemBooklet, 100, 0, new LootFunction[]{amount}, noCondition, ModUtil.MOD_ID+":booklet"));
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pool.addEntry(new LootEntryItem(InitItems.itemBooklet, 10, 0, new LootFunction[]{amount}, noCondition, ModUtil.MOD_ID+":booklet"));
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}
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}
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}
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