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https://github.com/Ellpeck/ActuallyAdditions.git
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Removed debugging, renamed LampBlock and fixed lamp functionality
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parent
61a490cf24
commit
fcdfe07c65
3 changed files with 27 additions and 24 deletions
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@ -3,7 +3,6 @@ package de.ellpeck.actuallyadditions.common;
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import de.ellpeck.actuallyadditions.common.blocks.ActuallyBlocks;
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import de.ellpeck.actuallyadditions.common.config.Config;
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import de.ellpeck.actuallyadditions.common.items.ActuallyItems;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.MinecraftForge;
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@ -50,6 +49,6 @@ public class ActuallyAdditions {
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}
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private void clientSetup(FMLClientSetupEvent event) {
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ActuallyBlocks.BLOCKS.getEntries().forEach(e -> LOGGER.debug(I18n.format(e.get().getTranslatedName().getString())));
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}
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}
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@ -135,22 +135,22 @@ public class ActuallyBlocks {
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public static final RegistryObject<Block> BLACK_PILLAR_QUARTZ_SLAB = BLOCKS.register("black_pillar_quartz_slab_block", () -> new SlabBlock(Block.Properties.create(Material.ROCK)));
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// LAMPS! SO MANY LAMPS
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public static final RegistryObject<Block> LAMP_WHITE = BLOCKS.register("lamp_white_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_ORANGE = BLOCKS.register("lamp_orange_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_MAGENTA = BLOCKS.register("lamp_magenta_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_BLUE = BLOCKS.register("lamp_light_blue_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_YELLOW = BLOCKS.register("lamp_yellow_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIME = BLOCKS.register("lamp_lime_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_PINK = BLOCKS.register("lamp_pink_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_GRAY = BLOCKS.register("lamp_gray_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_GRAY = BLOCKS.register("lamp_light_gray_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_CYAN = BLOCKS.register("lamp_cyan_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_PURPLE = BLOCKS.register("lamp_purple_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BLUE = BLOCKS.register("lamp_blue_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BROWN = BLOCKS.register("lamp_brown_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_GREEN = BLOCKS.register("lamp_green_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_RED = BLOCKS.register("lamp_red_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_BLACK = BLOCKS.register("lamp_black_block", ColoredLampBlock::new);
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public static final RegistryObject<Block> LAMP_WHITE = BLOCKS.register("lamp_white_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_ORANGE = BLOCKS.register("lamp_orange_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_MAGENTA = BLOCKS.register("lamp_magenta_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_BLUE = BLOCKS.register("lamp_light_blue_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_YELLOW = BLOCKS.register("lamp_yellow_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_LIME = BLOCKS.register("lamp_lime_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_PINK = BLOCKS.register("lamp_pink_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_GRAY = BLOCKS.register("lamp_gray_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_LIGHT_GRAY = BLOCKS.register("lamp_light_gray_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_CYAN = BLOCKS.register("lamp_cyan_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_PURPLE = BLOCKS.register("lamp_purple_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_BLUE = BLOCKS.register("lamp_blue_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_BROWN = BLOCKS.register("lamp_brown_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_GREEN = BLOCKS.register("lamp_green_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_RED = BLOCKS.register("lamp_red_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_BLACK = BLOCKS.register("lamp_black_block", LampBlock::new);
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public static final RegistryObject<Block> LAMP_CONTROLLER = BLOCKS.register("lamp_controller_block", LampPowererBlock::new);
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@ -5,6 +5,7 @@ import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.properties.BlockStateProperties;
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@ -15,10 +16,10 @@ import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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public class ColoredLampBlock extends ActuallyBlock {
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public class LampBlock extends ActuallyBlock {
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private static final BooleanProperty LIT = BlockStateProperties.LIT;
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public ColoredLampBlock() {
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public LampBlock() {
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super(Properties.create(Material.ROCK));
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this.setDefaultState(this.stateContainer.getBaseState().with(LIT, false));
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}
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@ -29,11 +30,14 @@ public class ColoredLampBlock extends ActuallyBlock {
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}
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@Override
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public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
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if (!state.get(LIT)) {
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worldIn.setBlockState(pos, state.getBlock().getDefaultState().with(LIT, true));
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public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
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ItemStack stack = player.getHeldItem(hand);
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if (hand == Hand.MAIN_HAND && stack.isEmpty()) {
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world.setBlockState(pos, state.getBlock().getDefaultState().with(LIT, !state.getBlockState().get(LIT)), 2);
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return ActionResultType.SUCCESS;
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}
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return super.onBlockActivated(state, worldIn, pos, player, handIn, hit);
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return super.onBlockActivated(state, world, pos, player, hand, hit);
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}
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@Override
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