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Added Dispenser Handler for filling empty buckets with Mod Fluids
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2 changed files with 82 additions and 0 deletions
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@ -33,6 +33,7 @@ import ellpeck.actuallyadditions.material.InitArmorMaterials;
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import ellpeck.actuallyadditions.material.InitToolMaterials;
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import ellpeck.actuallyadditions.material.InitToolMaterials;
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import ellpeck.actuallyadditions.misc.DispenserHandlerEmptyBucket;
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import ellpeck.actuallyadditions.misc.DispenserHandlerEmptyBucket;
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import ellpeck.actuallyadditions.misc.DispenserHandlerFertilize;
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import ellpeck.actuallyadditions.misc.DispenserHandlerFertilize;
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import ellpeck.actuallyadditions.misc.DispenserHandlerFillBucket;
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import ellpeck.actuallyadditions.network.PacketHandler;
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import ellpeck.actuallyadditions.network.PacketHandler;
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import ellpeck.actuallyadditions.ore.InitOreDict;
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import ellpeck.actuallyadditions.ore.InitOreDict;
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import ellpeck.actuallyadditions.proxy.IProxy;
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import ellpeck.actuallyadditions.proxy.IProxy;
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@ -43,6 +44,7 @@ import ellpeck.actuallyadditions.tile.TileEntityBase;
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import ellpeck.actuallyadditions.update.UpdateChecker;
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import ellpeck.actuallyadditions.update.UpdateChecker;
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import ellpeck.actuallyadditions.util.ModUtil;
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import ellpeck.actuallyadditions.util.ModUtil;
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import ellpeck.actuallyadditions.util.Util;
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import ellpeck.actuallyadditions.util.Util;
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import net.minecraft.init.Items;
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// So that BuildCraft Oil always gets used
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// So that BuildCraft Oil always gets used
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@Mod(modid = ModUtil.MOD_ID, name = ModUtil.NAME, version = ModUtil.VERSION, dependencies = "after:BuildCraft|Energy", canBeDeactivated = false, guiFactory = "ellpeck.actuallyadditions.config.GuiFactory")
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@Mod(modid = ModUtil.MOD_ID, name = ModUtil.NAME, version = ModUtil.VERSION, dependencies = "after:BuildCraft|Energy", canBeDeactivated = false, guiFactory = "ellpeck.actuallyadditions.config.GuiFactory")
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@ -113,6 +115,7 @@ public class ActuallyAdditions{
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public void serverStarting(FMLServerStartingEvent event){
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public void serverStarting(FMLServerStartingEvent event){
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Util.registerDispenserHandler(InitItems.itemBucketOil, new DispenserHandlerEmptyBucket());
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Util.registerDispenserHandler(InitItems.itemBucketOil, new DispenserHandlerEmptyBucket());
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Util.registerDispenserHandler(InitItems.itemBucketCanolaOil, new DispenserHandlerEmptyBucket());
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Util.registerDispenserHandler(InitItems.itemBucketCanolaOil, new DispenserHandlerEmptyBucket());
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Util.registerDispenserHandler(Items.bucket, new DispenserHandlerFillBucket());
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Util.registerDispenserHandler(InitItems.itemFertilizer, new DispenserHandlerFertilize());
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Util.registerDispenserHandler(InitItems.itemFertilizer, new DispenserHandlerFertilize());
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}
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}
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}
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}
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@ -0,0 +1,79 @@
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/*
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* This file ("DispenserHandlerFillBucket.java") is part of the Actually Additions Mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015 Ellpeck
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*/
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package ellpeck.actuallyadditions.misc;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
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import net.minecraft.dispenser.IBlockSource;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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import net.minecraftforge.fluids.IFluidBlock;
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public class DispenserHandlerFillBucket extends BehaviorDefaultDispenseItem{
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@Override
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public ItemStack dispenseStack(IBlockSource source, ItemStack emptyBucket){
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EnumFacing facing = BlockDispenser.func_149937_b(source.getBlockMetadata());
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int x = source.getXInt()+facing.getFrontOffsetX();
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int y = source.getYInt()+facing.getFrontOffsetY();
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int z = source.getZInt()+facing.getFrontOffsetZ();
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ItemStack filledBucket = this.tryFillBucket(source, x, y, z, emptyBucket);
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//Bucket couldn't be filled
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if(filledBucket == null){
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return new BehaviorDefaultDispenseItem().dispense(source, emptyBucket);
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}
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emptyBucket.stackSize--;
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//Only one bucket was there -> new bucket gets placed in slot
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if(emptyBucket.stackSize <= 0){
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emptyBucket = filledBucket.copy();
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}
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//Not enough space for the bucket in the inventory?
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else if(((TileEntityDispenser)source.getBlockTileEntity()).func_146019_a(filledBucket.copy()) < 0){
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new BehaviorDefaultDispenseItem().dispense(source, filledBucket.copy());
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}
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//At this point, it is either the filled bucket at the empty bucket was in or the bucket in another slot of the Dispenser
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return emptyBucket;
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}
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private ItemStack tryFillBucket(IBlockSource source, int x, int y, int z, ItemStack bucket){
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Block block = source.getWorld().getBlock(x, y, z);
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if(block == Blocks.water || block == Blocks.flowing_water){
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if(source.getWorld().getBlockMetadata(x, y, z) == 0){
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source.getWorld().setBlockToAir(x, y, z);
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return new ItemStack(Items.water_bucket);
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}
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}
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else if(block == Blocks.lava || block == Blocks.flowing_lava){
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if(source.getWorld().getBlockMetadata(x, y, z) == 0){
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source.getWorld().setBlockToAir(x, y, z);
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return new ItemStack(Items.lava_bucket);
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}
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}
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else if(block instanceof IFluidBlock && ((IFluidBlock)block).canDrain(source.getWorld(), x, y, z)){
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ItemStack stack = FluidContainerRegistry.fillFluidContainer(((IFluidBlock)block).drain(source.getWorld(), x, y, z, false), bucket);
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if(stack != null){
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((IFluidBlock)block).drain(source.getWorld(), x, y, z, true);
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return stack;
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}
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}
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return null;
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}
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}
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