make clear that the changer is a one time use

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Ellpeck 2016-11-07 18:02:43 +01:00
parent 3e8d89c390
commit ff1f38d1ac

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@ -980,7 +980,7 @@ booklet.actuallyadditions.chapter.spawnerShard.name=Spawner Shards
booklet.actuallyadditions.chapter.spawnerShard.text.1=The <item>Spawner Shards<r> are a crafting ingredient found by <imp>breaking spawners<r>. Once a spawner in the world is broken, it will always drop <imp>one<r> Shard. booklet.actuallyadditions.chapter.spawnerShard.text.1=The <item>Spawner Shards<r> are a crafting ingredient found by <imp>breaking spawners<r>. Once a spawner in the world is broken, it will always drop <imp>one<r> Shard.
booklet.actuallyadditions.chapter.spawnerChanger.name=Spawner Changer booklet.actuallyadditions.chapter.spawnerChanger.name=Spawner Changer
booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed. <n><n>This process probably won't work with every type of mob though. booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed and the changer itself to <imp>be destroyed<r>. <n><n>This process probably won't work with every type of mob though.
booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage booklet.actuallyadditions.chapter.itemStorage.name=Laser Relay Item Storage
booklet.actuallyadditions.chapter.itemStorage.text.1=<item>Item Laser Relays<r> work much like their <imp>energy version<r>, but instead of transferring energy, they <imp>transport items around<r>! <n><n>The basic mechanics of the <item>Item Laser Relay<r> are much the same as the <item>Energy Laser Relay<r> (read about those in the <imp>Blocks that use RF<r> section!). <n>Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them. booklet.actuallyadditions.chapter.itemStorage.text.1=<item>Item Laser Relays<r> work much like their <imp>energy version<r>, but instead of transferring energy, they <imp>transport items around<r>! <n><n>The basic mechanics of the <item>Item Laser Relay<r> are much the same as the <item>Energy Laser Relay<r> (read about those in the <imp>Blocks that use RF<r> section!). <n>Once connected up into a network (or <imp>system<r>), said network will <imp>know about<r> all of the inventories <imp>adjacent to<r> all of the <imp>relays<r> and will be able to interact with them.