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Made Bat Wings less stupidly rare because bats are really rare anyways
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@ -75,7 +75,7 @@ public enum ConfigIntValues{
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CAT_DROP_CHANCE("Cat Drops: Chance", ConfigCategories.OTHER, 5000, 5, 10000000, "The 1 in X chance for a Hairy Ball to Drop from a Cat with X being this value"),
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CAT_DROP_CHANCE("Cat Drops: Chance", ConfigCategories.OTHER, 5000, 5, 10000000, "The 1 in X chance for a Hairy Ball to Drop from a Cat with X being this value"),
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SPIDER_DROP_CHANCE("Cobweb Drop from Spider: Chance", ConfigCategories.MOB_DROPS, 500, 1, 1000000000, "The 1 in X chance for a Cobweb to drop from a Spider"),
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SPIDER_DROP_CHANCE("Cobweb Drop from Spider: Chance", ConfigCategories.MOB_DROPS, 500, 1, 1000000000, "The 1 in X chance for a Cobweb to drop from a Spider"),
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BAT_DROP_CHANCE("Wings from Bats: Chance", ConfigCategories.MOB_DROPS, 250, 1, 1000000000, "The 1 in X chance for a Wing to drop from a Bat"),
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BAT_DROP_CHANCE("Wings from Bats: Chance", ConfigCategories.MOB_DROPS, 30, 1, 1000000000, "The 1 in X chance for a Wing to drop from a Bat"),
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RICE_AMOUNT("Rice Amount", ConfigCategories.WORLD_GEN, 15, 1, 100, "The Chance of Rice generating"),
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RICE_AMOUNT("Rice Amount", ConfigCategories.WORLD_GEN, 15, 1, 100, "The Chance of Rice generating"),
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CANOLA_AMOUNT("Canola Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Chance of Canola generating"),
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CANOLA_AMOUNT("Canola Amount", ConfigCategories.WORLD_GEN, 10, 1, 50, "The Chance of Canola generating"),
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