Ellpeck
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84c6549c86
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Make Player Data UUID dependent again because apparently that works correctly now~
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2016-07-14 20:25:12 +02:00 |
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Ellpeck
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9bafff59d4
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Make player data less hideous to use.
Closes #149
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2016-07-12 22:13:50 +02:00 |
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Ellpeck
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262976074e
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Massive cleanup
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2016-06-17 23:50:39 +02:00 |
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Ellpeck
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03215e3b5b
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Fixed crash on singleplayer joining with the new system >_>
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2016-06-15 17:15:26 +02:00 |
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Ellpeck
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daaad16a32
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Completely changed the way packets are handled and removed client data file
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2016-06-15 16:43:59 +02:00 |
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Ellpeck
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e9fa9bca92
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Fixed a couple of things.
Hopefully all works now. >_>
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2016-06-11 23:43:28 +02:00 |
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Ellpeck
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5bd872620c
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Don't make directories
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2016-06-05 17:37:18 +02:00 |
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Ellpeck
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e2e2241e63
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CLEANUP
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2016-06-05 12:52:59 +02:00 |
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Ellpeck
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f576d58204
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Removed a possible memory leak source
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2016-06-05 03:02:10 +02:00 |
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Ellpeck
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ee01652574
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Make all the directories! \o/
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2016-06-05 02:31:37 +02:00 |
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Ellpeck
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193bd806a3
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Revert that, as it doesn't change anything
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2016-06-05 00:24:10 +02:00 |
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Ellpeck
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6fd36259fc
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Try to save WorldData too when Chunks get unloaded as the stupid data loss bug is still a thing and it doesn't even make any sense
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2016-06-05 00:08:32 +02:00 |
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Ellpeck
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1aa979195f
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Made network data not get filled up more than it should by clearing its connections when reading from NBT
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2016-06-04 23:43:50 +02:00 |
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Ellpeck
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e17a48d7f0
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How did I not think of this?
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2016-06-04 14:38:20 +02:00 |
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Ellpeck
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c154ccbbbf
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This annoys me.
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2016-06-04 14:20:38 +02:00 |
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Ellpeck
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b88f2d2c3e
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This doesn't need to be anymore
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2016-06-04 13:52:27 +02:00 |
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Ellpeck
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ec07b3da02
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Added custom system to save world data because the MC one was always failing on me
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2016-06-04 13:51:06 +02:00 |
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