Commit graph

18 commits

Author SHA1 Message Date
Ellpeck
38de0e9ac7 Added Oredict-based checking to everything with filters~ 2016-07-24 18:58:08 +02:00
Ellpeck
84c6549c86 Make Player Data UUID dependent again because apparently that works correctly now~ 2016-07-14 20:25:12 +02:00
Ellpeck
9bafff59d4 Make player data less hideous to use.
Closes #149
2016-07-12 22:13:50 +02:00
Ellpeck
262976074e Massive cleanup 2016-06-17 23:50:39 +02:00
Ellpeck
03215e3b5b Fixed crash on singleplayer joining with the new system >_> 2016-06-15 17:15:26 +02:00
Ellpeck
daaad16a32 Completely changed the way packets are handled and removed client data file 2016-06-15 16:43:59 +02:00
Ellpeck
e9fa9bca92 Fixed a couple of things.
Hopefully all works now. >_>
2016-06-11 23:43:28 +02:00
Ellpeck
5bd872620c Don't make directories 2016-06-05 17:37:18 +02:00
Ellpeck
e2e2241e63 CLEANUP 2016-06-05 12:52:59 +02:00
Ellpeck
f576d58204 Removed a possible memory leak source 2016-06-05 03:02:10 +02:00
Ellpeck
ee01652574 Make all the directories! \o/ 2016-06-05 02:31:37 +02:00
Ellpeck
193bd806a3 Revert that, as it doesn't change anything 2016-06-05 00:24:10 +02:00
Ellpeck
6fd36259fc Try to save WorldData too when Chunks get unloaded as the stupid data loss bug is still a thing and it doesn't even make any sense 2016-06-05 00:08:32 +02:00
Ellpeck
1aa979195f Made network data not get filled up more than it should by clearing its connections when reading from NBT 2016-06-04 23:43:50 +02:00
Ellpeck
e17a48d7f0 How did I not think of this? 2016-06-04 14:38:20 +02:00
Ellpeck
c154ccbbbf This annoys me. 2016-06-04 14:20:38 +02:00
Ellpeck
b88f2d2c3e This doesn't need to be anymore 2016-06-04 13:52:27 +02:00
Ellpeck
ec07b3da02 Added custom system to save world data because the MC one was always failing on me 2016-06-04 13:51:06 +02:00