Commit graph

35 commits

Author SHA1 Message Date
Michael Hillcox
518ee0b4c1 feat: official mappings & updated to FG 5.1+ 2021-08-22 16:09:06 +01:00
Michael Hillcox
420188975e feat: port growth ring, hairball, knife, laser wrench, magnet ring 2021-05-04 18:50:50 +01:00
Michael Hillcox
996bf66a65 chore: ported hairy ball handler :wtf: 2021-03-01 20:30:45 +00:00
Michael Hillcox
86ff9fb641 chore: ported most item constructors... 2021-03-01 20:23:52 +00:00
Michael Hillcox
6f34f82f4e chore: so much block porting 2021-02-28 14:47:54 +00:00
Michael Hillcox
b7d4d600fc chore: large refactors to new mappings 2021-02-26 21:15:48 +00:00
Shadows_of_Fire
274c53a014 Format so style is finally consistent. 2019-05-02 03:10:29 -04:00
Shadows_of_Fire
0d8f38710e Auto cleanup 2019-02-27 13:53:05 -05:00
Shadows_of_Fire
ac2bc0124a We're just gonna hope nothing is on fire. 2018-06-22 19:39:30 -04:00
Shadows_of_Fire
05e37320ba Don't pickup things from conveyor belts 2017-10-23 13:08:17 -04:00
Shadows_of_Fire
fa25cbf7b0 Magnet ring now only works in survival/adventure; Closes #903 2017-08-22 20:06:34 -04:00
Brennan Ward
d9b6838df9 Fix everything (#825)
* Fix everything

* json
2017-06-29 18:30:02 +02:00
Ellpeck
1b27148792 Fix the magnet ring using energy when not picking anything up
Closes #589
2017-01-30 18:44:29 +01:00
Ellpeck
b8667c1e1e I'm getting old 2017-01-01 16:23:27 +01:00
Ellpeck
65e443e13b Added enabling/disabling the magnet ring 2016-11-27 11:56:22 +01:00
Ellpeck
3ed5e9cc8a Added internal energy methods to avoid things only using energy up to their cap 2016-11-23 18:10:55 +01:00
Ellpeck
309733f096 Changed some energy item values around 2016-11-21 13:38:43 +01:00
Ellpeck
6e34f9e345 This only took 20 years
Prepared for 1.11 ItemStack updates
2016-11-16 16:59:00 +01:00
Ellpeck
3e8d89c390 Made the magnet ring even more useful by making it pick up items directly 2016-11-07 18:02:06 +01:00
Ellpeck
ad3bb33d03 Made the magnet ring a bit more useful
Closes #317
2016-11-02 21:03:41 +01:00
Ellpeck
561ec49fa5 sweepedysweepsweep 2016-08-02 13:08:22 +02:00
Ellpeck
0a5c306f30 Redo the ring a bit so that it now pulls items upwards 2016-07-25 14:12:52 +02:00
Ellpeck
19d764688f Re-add IFluidHandler since apparently everyone's moaning about EnderIO not getting their shit together 2016-06-10 21:52:37 +02:00
Ellpeck
707a115708 Cleanup 2016-06-01 00:39:36 +02:00
Ellpeck
4e0082ed7d Remove all uses of @Nonnull because it's stupid anyways.
ACTUALLY closes #97.
2016-05-29 23:49:35 +02:00
Ellpeck
b00e214217 1.9.4!
Go suck a dick now.
2016-05-19 20:05:13 +02:00
Ellpeck
a2d360d610 How did I not notice this..? 2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c Update copyright and cleanup code 2016-05-16 22:52:28 +02:00
Ellpeck
1e2732195d 1.9.
Fuck my face.
2016-03-18 23:47:22 +01:00
Ellpeck
020745a813 Remember how I said "I'm nearing the end of bugfixing"?
Well that was a lie apparently.
2016-01-07 21:41:28 +01:00
Ellpeck
d39fb82992 EVERYTHING IS BROKEN 2016-01-07 18:21:00 +01:00
Ellpeck
dae0a9a0b4 Balanced the magnet ring a bit °~° 2016-01-07 16:04:25 +01:00
Ellpeck
fbba25d5ad The growth ring now only uses RF when growing stuff 2016-01-07 15:56:57 +01:00
Ellpeck
493be37ede The magnet ring now only uses RF when actually sucking items.
Makes more sense, does it not?
2016-01-07 15:54:41 +01:00
Ellpeck
77ba946306 Added an API. 2016-01-05 04:47:37 +01:00
Renamed from src/main/java/de/ellpeck/actuallyadditions/items/ItemMagnetRing.java (Browse further)