Commit graph

724 commits

Author SHA1 Message Date
Flanks255
b99eb0cec2 First Pass at the Void Bag 2021-05-15 09:45:01 -05:00
Michael Hillcox
dd2d462ad3
Should have merged all the new blocks properly 2020-12-07 15:06:54 +00:00
Michael Hillcox
b894d7fd21
Refactored all paxels to AIOTS 2020-12-02 18:29:11 +00:00
Michael Hillcox
a5c40afbe8
All the recipes! and added empowered crystals because I'm a derp 2020-12-02 16:59:38 +00:00
Michael Hillcox
7b9749ac10
Hmmmm, juicy data gens 2020-11-28 18:19:23 +00:00
Michael Hillcox
03837f8194
Rename and register all the remaining items 2020-11-28 17:57:55 +00:00
Michael Hillcox
a5fc864b30
Added Paxels back 2020-11-28 14:07:36 +00:00
Michael Hillcox
915bec64c7
Fully facing class added, data gen for fully facing added, Atomic textures fixed 2020-11-21 20:33:13 +00:00
Michael Hillcox
5fba4e9710
Fixed some name issues, added feature code to Crystal block, cluster and added walls to the block tag rules 2020-11-21 19:55:04 +00:00
Michael Hillcox
67d10ba22e
More naming, how lovely... 2020-11-21 13:28:08 +00:00
Michael Hillcox
f242945791
Hmm, all the fixes 😢 2020-11-21 13:11:30 +00:00
Michael Hillcox
2445784f5c
Added booklet item, refactored blocks to new packages 2020-11-21 12:43:38 +00:00
Michael Hillcox
c89ce2aeb5
Fixed spelling derp 2020-11-21 11:01:30 +00:00
Michael Hillcox
d8eec9c309
Re-ran data gens 2020-11-21 10:57:50 +00:00
Michael Hillcox
6e58e588ca
Move items -> item and renamed tool names, and ran data gens 2020-11-20 19:58:09 +00:00
Ridanis
41ca1aab2f Folder name change back to block 2020-11-05 19:03:18 +01:00
Ridanis
4340506cc3 New Textures 1.0.0
- Added Items
- Updated Armor Models
- Renamed 'block' folder to 'blocks'
2020-11-05 10:29:24 +01:00
Michael Hillcox
f98b246f44
Folder migration 2020-11-04 16:33:06 +00:00
Michael Hillcox
4ea1fb313a
Updated to 1.16.4, added base block and base block interface 2020-11-04 16:20:33 +00:00
Michael Hillcox
195355bc5b
Updated to 1.16.3 2020-11-01 19:32:55 +00:00
Michael Hillcox
91dd00c331
Added back all the textures... 2020-11-01 17:58:08 +00:00
Michael Hillcox
bbea6ba4d8
Deleted all the codes... 2020-11-01 13:14:58 +00:00
canitzp
2c07ef0fa0
Start to work on DataGenerator. Crusher Recipes should now be able to be serialized to json by its Factory. In general the serializing to json is handled by the RecipeFactoryBase class.
Removed some Recipes after the decision to not port it or change it to loot tables in favor of recipes.
A lot more @Nonnull annotations.

Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-07 08:25:54 +02:00
canitzp
395b6d0491
Recipe Factory changes
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-06 12:10:09 +02:00
canitzp
35ff26221a
Added CrusherRecipe and Factory
Signed-off-by: canitzp <canitzp@gmail.com>
2020-10-06 09:04:43 +02:00
canitzp
8b22fcfa6b Compost Recipe Factory 2020-09-25 09:00:03 +02:00
canitzp
2c57a7641a Ball of Fur Recipe Factory 2020-09-25 08:30:38 +02:00
canitzp
615bde1cb8 Added CoffeeMachineIngredient and CoffeeMachineIngredientFactory 2020-09-18 07:56:55 +02:00
canitzp
829cc788c7 Starting to add RecipeFactories and Recipe Handlers. Atomic Reconstructor implemented as ItemStack/Ingredient and BlockState version 2020-09-16 11:48:12 +02:00
canitzp
4020a1a95d Update to 1.15.2 2020-09-07 15:10:08 +02:00
Johannes
5cf1d2e674 Update buildscript and resource data to 1.14.4 (#1292)
* Update gradlew wrapper

* Update buildscript to 1.14

* Fix wrong plugin path

* Replace mcmod.info with new mods.toml

* Add pack mcmeta

* Move logo to main folder because forge 1.14.4 cannot load logo files with a path

* Fix version number is wrong

* Add jei

* Add manifest data (Used for version replacement)
2019-11-07 12:59:07 -05:00
ThetaDev
b409090ec4 Updated german translation (#1285)
Updated the german language file to latest version and translated everything but the manual pages.
2019-10-13 12:02:49 -04:00
shejery
bfee6a1a24 Add ko_KR.lang 2019-03-03 17:07:37 -05:00
Shadows_of_Fire
d4f98090d1 Partially address #1067
I'll deal with the rest of them when eclipse text search works
2019-02-27 14:51:41 -05:00
Rick
7a5b1dcd1c Update en_US.lang (#1107)
I discovered that the application of the Storage Chest Upgrade requires a sneak-right-click rather than a shift-right-click.
Also, the Upgrade works on Quark chests, which are wooden, but not Iron Chests, which are non-wood. Wasn't sure if I described it very well, but I thought it was a start.
2018-07-11 03:35:25 -04:00
Konstantin
7608a3af3d Create ru_RU.lang (#1079)
MC 1.12.2. ActuallyAdditions r134. Sources file - en_US.lang (1260 lines) = ru_RU.lang (1260 lines).
2018-04-27 02:35:32 -04:00
The_Fireplace
9ace03bb9f Added en_UD.lang (#1032)
nice
2018-02-17 19:02:06 -05:00
Shadows_of_Fire
1954da6edb Closes #985
Actually added a feature for once! (Enchanted book splitting)
Added a transformHook in LensConversionRecipe
Made the booklet have max stack size of 1
Moved the text over a bit on reconstructor recipe pages
2017-12-12 01:54:15 -05:00
leomil72
9388605e24 Italian localization (#986)
Added Italian localization
2017-12-12 00:16:43 -05:00
tartaric_acid
ea06819f38 Update zh_CN language file for 1.12 (#976)
* Complete part of the translation.

* finish zh_CN language file update

* fix a typo
2017-11-30 02:48:58 -05:00
Mike Botsko
bb1568afbc Fixes typo in biomash manual (#966) 2017-11-17 14:04:46 -05:00
Mike Botsko
a23b0a2378 Fixes typo in lens of disenchanting manual 2017-11-16 19:00:55 -08:00
Shadows_of_Fire
9bed6f7ea5 no more lamp sneak 2017-11-15 18:11:17 -05:00
Shadows_of_Fire
db7daa3343 Closes #884 2017-09-23 02:16:10 -04:00
Shadows_of_Fire
f2b24c3318 Closes #872
There dad u got ur thingy
also who put these null itemstacks here bad
2017-08-01 22:20:47 -04:00
Brennan Ward
2252bb094e Closes #813 (#844)
* update oil fluid name

* resolve some npe
2017-07-12 20:19:48 +02:00
Brennan Ward
d9b6838df9 Fix everything (#825)
* Fix everything

* json
2017-06-29 18:30:02 +02:00
Ellpeck
348086dc62 made the water bowl spill
Closes #785
2017-05-28 01:49:57 +02:00
Ellpeck
19bcfb21e9 added ender lillies and red orchids to the farmer
Closes #772
2017-05-20 20:52:56 +02:00
Ellpeck
0c0d9eb068 remove a statement in the manual stating that phantom liquifaces use a redstone signal to auto-output
Closes #754
2017-05-20 19:57:17 +02:00