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8 changed files with 24 additions and 10 deletions
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@ -1,6 +1,9 @@
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# 1.3.7+mc1.21.1
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* Added recipes for AA crops in the IE cloche.
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* Fix All in One Tool stats
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* Fixed the Vertical Miner / Phantom Breaker not breaking / harvesting blocks properly.
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* Fixed Energy lasers not properly filling mekanism energy cubes only needing 2 FE.
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* Fixed Batbox's not properly invalidating capabilities.
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# 1.3.6+mc1.21.1
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* Add the ability to open the Crafting Table On A Stick while inside a Curios slot
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@ -59,6 +59,7 @@ neoForge {
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}
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configureEach { run ->
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logLevel = org.slf4j.event.Level.DEBUG
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jvmArgument '-Xmx4G'
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if (run.project.javaToolchains.launcherFor(java.toolchain).map { it.metadata.vendor }.getOrElse("").contains("JetBrains")) {
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@ -61,11 +61,12 @@ public class BlockBatteryBox extends BlockContainerBase {
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protected ItemInteractionResult useItemOn(ItemStack pStack, BlockState pState, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult pHitResult) {
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BlockEntity tile = world.getBlockEntity(pos);
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if (tile instanceof TileEntityBatteryBox box) {
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ItemStack stack = player.getItemInHand(hand);
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ItemStack stack = player.getItemInHand(hand);
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if (!stack.isEmpty()) {
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if (stack.getItem() instanceof ItemBattery && box.inv.getStackInSlot(0).isEmpty()) {
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box.inv.setStackInSlot(0, stack.copy());
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box.invalidateCapabilities();
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player.setItemInHand(hand, ItemStack.EMPTY);
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return ItemInteractionResult.SUCCESS;
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}
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@ -74,6 +75,7 @@ public class BlockBatteryBox extends BlockContainerBase {
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if (!inSlot.isEmpty()) {
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player.setItemInHand(hand, inSlot.copy());
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box.inv.setStackInSlot(0, ItemStack.EMPTY);
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box.invalidateCapabilities();
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return ItemInteractionResult.SUCCESS;
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}
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}
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@ -135,7 +135,7 @@ public class TileEntityBatteryBox extends TileEntityInventoryBase implements ISh
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for (BlockEntity tile : startTile.tilesAround) {
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if (tile instanceof TileEntityBatteryBox box) {
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if (!pushOffTo.contains(box)) {
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if (!pushOffTo.contains(box)) {
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pushOffTo.add(box);
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this.energyPushOffLoop(box, pushOffTo);
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@ -214,13 +214,15 @@ public class TileEntityLaserRelayEnergy extends TileEntityLaserRelay {
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int trans = 0;
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int theoreticalReceived = cap.receiveEnergy(Math.min(amountPer, lowestCap), true);
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if (theoreticalReceived > 0) {
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int deduct = this.calcDeduction(theoreticalReceived, highestLoss);
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int deduct = this.calcDeduction(theoreticalReceived, highestLoss); // TODO maybe we do a minimum threshold before losses occur?
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if (deduct >= theoreticalReceived) { //Happens with small numbers
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deduct = 0;
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}
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trans += cap.receiveEnergy(theoreticalReceived - deduct, simulate);
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trans += deduct;
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int actual = cap.receiveEnergy(theoreticalReceived - deduct, simulate);
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if (actual > 0) {
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trans += actual;
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trans += deduct;
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}
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}
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return trans;
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@ -12,6 +12,7 @@ package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerDirectionalBreaker;
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import de.ellpeck.actuallyadditions.mod.items.ActuallyItems;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA.IAcceptor;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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@ -104,7 +105,7 @@ public class TileEntityLongRangeBreaker extends TileEntityInventoryBase implemen
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Block blockToBreak = breakState.getBlock();
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if (blockToBreak != null && !this.level.isEmptyBlock(coordsBlock) && this.level.getBlockState(coordsBlock).getDestroySpeed(this.level, coordsBlock) > -1.0F) {
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List<ItemStack> drops = Block.getDrops(breakState, (ServerLevel) this.level, coordsBlock, this.level.getBlockEntity(coordsBlock));
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(this, drops, this.level, coordsBlock);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(this, this.level, coordsBlock);
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if (chance > 0 && this.level.random.nextFloat() <= chance) {
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if (StackUtil.canAddAll(this.inv, drops, false)) {
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@ -13,6 +13,7 @@ package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.mod.blocks.ActuallyBlocks;
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import de.ellpeck.actuallyadditions.mod.config.CommonConfig;
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import de.ellpeck.actuallyadditions.mod.inventory.ContainerMiner;
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import de.ellpeck.actuallyadditions.mod.items.ActuallyItems;
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import de.ellpeck.actuallyadditions.mod.network.PacketHelperServer;
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import de.ellpeck.actuallyadditions.mod.network.gui.IButtonReactor;
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import de.ellpeck.actuallyadditions.mod.util.ItemStackHandlerAA.IAcceptor;
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@ -139,7 +140,7 @@ public class TileEntityVerticalDigger extends TileEntityInventoryBase implements
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: 1);
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if (this.storage.getEnergyStored() >= actualUse) {
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BlockPos pos = new BlockPos(this.worldPosition.getX() + this.checkX, this.checkY, this.worldPosition.getZ() + this.checkZ);
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ItemStack fakePickaxe = Items.NETHERITE_PICKAXE.getDefaultInstance();
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ItemStack fakePickaxe = new ItemStack(ActuallyItems.NETHERITE_AIOT.get());
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BlockState state = this.level.getBlockState(pos);
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Block block = state.getBlock();
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@ -147,7 +148,7 @@ public class TileEntityVerticalDigger extends TileEntityInventoryBase implements
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if (!state.isAir()) {
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if (fakePickaxe.isCorrectToolForDrops(state) && state.getDestroySpeed(this.level, pos) >= 0F && this.isMinable(state, stack)) {
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List<ItemStack> drops = Block.getDrops(state, (ServerLevel) this.level, pos, this.level.getBlockEntity(pos));
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(this, drops, this.level, pos);
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float chance = WorldUtil.fireFakeHarvestEventsForDropChance(this, this.level, pos);
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if (chance > 0 && this.level.random.nextFloat() <= chance) {
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if (StackUtil.canAddAll(this.inv, drops, false)) {
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@ -12,6 +12,7 @@ package de.ellpeck.actuallyadditions.mod.util;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditionsClient;
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import de.ellpeck.actuallyadditions.mod.items.ActuallyItems;
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import de.ellpeck.actuallyadditions.mod.tile.FilterSettings;
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import de.ellpeck.actuallyadditions.mod.util.compat.SlotlessableItemHandlerWrapper;
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import net.minecraft.core.BlockPos;
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@ -257,9 +258,12 @@ public final class WorldUtil {
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}
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//I think something is up with this, but I'm not entirely certain what.
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public static float fireFakeHarvestEventsForDropChance(BlockEntity caller, List<ItemStack> drops, Level level, BlockPos pos) {
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// TODO We really need to refactor this out of existence... -Flanks
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public static float fireFakeHarvestEventsForDropChance(BlockEntity caller, Level level, BlockPos pos) {
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if (level instanceof ServerLevel) {
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FakePlayer fake = FakePlayerFactory.getMinecraft((ServerLevel) level);
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ItemStack fakeTool = new ItemStack(ActuallyItems.NETHERITE_AIOT.get());
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fake.getInventory().items.set(fake.getInventory().selected, fakeTool);
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BlockPos tePos = caller.getBlockPos();
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fake.setPos(tePos.getX() + 0.5, tePos.getY() + 0.5, tePos.getZ() + 0.5);
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BlockState state = level.getBlockState(pos);
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