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3 commits

Author SHA1 Message Date
Mrbysco
de635bb709 Remove unused vertex attributes from laser 2024-11-05 20:43:43 +01:00
Mrbysco
5fb22fa63c Remove iris/sodium from runtime
If needing testing can always throw the jars in the mods folder
2024-11-05 19:34:09 +01:00
Mrbysco
7fb62cb859 Fix particle vertex format (Fixes the color)
Fix alpha not being fed to the color int provided to the ParticleBeam
2024-11-05 19:32:29 +01:00
3 changed files with 34 additions and 53 deletions

View file

@ -94,9 +94,6 @@ repositories {
includeGroup "curse.maven" includeGroup "curse.maven"
} }
} }
maven {
url = "https://api.modrinth.com/maven"
}
maven { url = 'https://maven.octo-studios.com/releases' } maven { url = 'https://maven.octo-studios.com/releases' }
} }
@ -113,8 +110,6 @@ dependencies {
localRuntime "curse.maven:jade-324717:5803666" localRuntime "curse.maven:jade-324717:5803666"
localRuntime "curse.maven:mekanism-268560:5680395" localRuntime "curse.maven:mekanism-268560:5680395"
localRuntime "maven.modrinth:sodium:mc1.21.1-0.6.0-beta.4-neoforge"
localRuntime "curse.maven:irisshaders-455508:5873114"
// Immersive Engineering, mainly for compat datagen // Immersive Engineering, mainly for compat datagen
localRuntime "curse.maven:ie-231951:5828000" localRuntime "curse.maven:ie-231951:5828000"

View file

@ -37,9 +37,8 @@ public class ParticleBeam extends Particle {
public BufferBuilder begin(Tesselator tesselator, TextureManager textureManager) { public BufferBuilder begin(Tesselator tesselator, TextureManager textureManager) {
RenderSystem.disableCull(); RenderSystem.disableCull();
RenderSystem.enableBlend(); RenderSystem.enableBlend();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 0.2F);
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE); RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
return tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE); return tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
} }
@Override @Override
@ -101,7 +100,7 @@ public class ParticleBeam extends Particle {
public static ParticleOptions createData(double endX, double endY, double endZ, int color, float alpha, public static ParticleOptions createData(double endX, double endY, double endZ, int color, float alpha,
int maxAge, double rotationTime, float size) { int maxAge, double rotationTime, float size) {
return new BeamParticleData(endX, endY, endZ, color, maxAge, rotationTime, size); return new BeamParticleData(endX, endY, endZ, FastColor.ARGB32.color((int)(alpha * 255F), color), maxAge, rotationTime, size);
} }
} }
} }

View file

@ -26,7 +26,6 @@ import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.entity.ItemRenderer; import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.texture.TextureAtlas; import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.resources.model.BakedModel; import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
@ -254,35 +253,29 @@ public final class AssetUtil {
Matrix4f matrix = matrixStack.last().pose(); Matrix4f matrix = matrixStack.last().pose();
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
float minU = sprite.getU0();
float maxU = sprite.getU1();
float minV = sprite.getV0();
float maxV = sprite.getV1();
//Draw laser tube faces //Draw laser tube faces
for (int i = 1; i < 4; i++) { for (int i = 1; i < 4; i++) {
float width = beamWidth * (i / 4.0f); float width = beamWidth * (i / 4.0f);
//top //top
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap); builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setLight(lightmap);
//bottom //bottom
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap); builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
//left //left
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setLight(lightmap);
//right //right
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setLight(lightmap);
} }
@ -336,35 +329,29 @@ public final class AssetUtil {
RenderSystem.setShader(GameRenderer::getPositionColorShader); RenderSystem.setShader(GameRenderer::getPositionColorShader);
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
float minU = sprite.getU0();
float maxU = sprite.getU1();
float minV = sprite.getV0();
float maxV = sprite.getV1();
//Draw laser tube faces //Draw laser tube faces
for (int i = 1; i < 4; i++) { for (int i = 1; i < 4; i++) {
float width = beamWidth * (i / 4.0f); float width = beamWidth * (i / 4.0f);
//top //top
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap); builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a);
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a);
//bottom //bottom
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a);
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap); builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a);
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a);
//left //left
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a);
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a);
//right //right
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap); builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a);
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a);
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap); builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a);
} }
matrixStack.popPose(); matrixStack.popPose();