mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-24 16:18:33 +01:00
Compare commits
3 commits
db1bb6e7eb
...
de635bb709
Author | SHA1 | Date | |
---|---|---|---|
|
de635bb709 | ||
|
5fb22fa63c | ||
|
7fb62cb859 |
3 changed files with 34 additions and 53 deletions
|
@ -94,9 +94,6 @@ repositories {
|
|||
includeGroup "curse.maven"
|
||||
}
|
||||
}
|
||||
maven {
|
||||
url = "https://api.modrinth.com/maven"
|
||||
}
|
||||
maven { url = 'https://maven.octo-studios.com/releases' }
|
||||
}
|
||||
|
||||
|
@ -113,8 +110,6 @@ dependencies {
|
|||
|
||||
localRuntime "curse.maven:jade-324717:5803666"
|
||||
localRuntime "curse.maven:mekanism-268560:5680395"
|
||||
localRuntime "maven.modrinth:sodium:mc1.21.1-0.6.0-beta.4-neoforge"
|
||||
localRuntime "curse.maven:irisshaders-455508:5873114"
|
||||
|
||||
// Immersive Engineering, mainly for compat datagen
|
||||
localRuntime "curse.maven:ie-231951:5828000"
|
||||
|
|
|
@ -37,9 +37,8 @@ public class ParticleBeam extends Particle {
|
|||
public BufferBuilder begin(Tesselator tesselator, TextureManager textureManager) {
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 0.2F);
|
||||
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
|
||||
return tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE);
|
||||
return tesselator.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -101,7 +100,7 @@ public class ParticleBeam extends Particle {
|
|||
|
||||
public static ParticleOptions createData(double endX, double endY, double endZ, int color, float alpha,
|
||||
int maxAge, double rotationTime, float size) {
|
||||
return new BeamParticleData(endX, endY, endZ, color, maxAge, rotationTime, size);
|
||||
return new BeamParticleData(endX, endY, endZ, FastColor.ARGB32.color((int)(alpha * 255F), color), maxAge, rotationTime, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,6 @@ import net.minecraft.client.renderer.LightTexture;
|
|||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.entity.ItemRenderer;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlas;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureManager;
|
||||
import net.minecraft.client.resources.model.BakedModel;
|
||||
import net.minecraft.core.BlockPos;
|
||||
|
@ -254,35 +253,29 @@ public final class AssetUtil {
|
|||
|
||||
Matrix4f matrix = matrixStack.last().pose();
|
||||
|
||||
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
|
||||
float minU = sprite.getU0();
|
||||
float maxU = sprite.getU1();
|
||||
float minV = sprite.getV0();
|
||||
float maxV = sprite.getV1();
|
||||
|
||||
//Draw laser tube faces
|
||||
for (int i = 1; i < 4; i++) {
|
||||
float width = beamWidth * (i / 4.0f);
|
||||
//top
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
//bottom
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
//left
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
//right
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setLight(lightmap);
|
||||
}
|
||||
|
||||
|
||||
|
@ -336,35 +329,29 @@ public final class AssetUtil {
|
|||
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
|
||||
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
|
||||
float minU = sprite.getU0();
|
||||
float maxU = sprite.getU1();
|
||||
float minV = sprite.getV0();
|
||||
float maxV = sprite.getV1();
|
||||
|
||||
//Draw laser tube faces
|
||||
for (int i = 1; i < 4; i++) {
|
||||
float width = beamWidth * (i / 4.0f);
|
||||
//top
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a);
|
||||
//bottom
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a);
|
||||
//left
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a);
|
||||
//right
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a);
|
||||
|
||||
}
|
||||
matrixStack.popPose();
|
||||
|
|
Loading…
Reference in a new issue