package cofh.api.energy; import net.minecraft.util.EnumFacing; /** * Implement this interface on Tile Entities which should provide energy, generally storing it in one or more internal {@link IEnergyStorage} objects. * * A reference implementation is provided {@link TileEnergyHandler}. * * @author King Lemming */ public interface IEnergyProvider extends IEnergyHandler { /** * Remove energy from an IEnergyProvider, internal distribution is left entirely to the IEnergyProvider. * * @param from Orientation the energy is extracted from. * @param maxExtract Maximum amount of energy to extract. * @param simulate If TRUE, the extraction will only be simulated. * @return Amount of energy that was (or would have been, if simulated) extracted. */ int extractEnergy(EnumFacing from, int maxExtract, boolean simulate); }