/* * This file ("NetherWartFarmerBehavior.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.misc.apiimpl.farmer; import de.ellpeck.actuallyadditions.api.farmer.FarmerResult; import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior; import de.ellpeck.actuallyadditions.api.internal.IFarmer; import net.minecraft.block.Block; import net.minecraft.block.BlockNetherWart; import net.minecraft.block.BlockSoulSand; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import java.util.List; public class NetherWartFarmerBehavior implements IFarmerBehavior{ @Override public FarmerResult tryPlantSeed(ItemStack seed, World world, BlockPos pos, IFarmer farmer){ int use = 500; if(farmer.getEnergy() >= use){ if(seed.getItem() == Items.NETHER_WART){ BlockPos below = pos.down(); IBlockState stateBelow = world.getBlockState(below); if(stateBelow.getBlock() instanceof BlockSoulSand && Blocks.NETHER_BRICK.canPlaceBlockAt(world, pos)){ world.setBlockState(pos, Blocks.NETHER_WART.getDefaultState(), 2); farmer.extractEnergy(use); return FarmerResult.SUCCESS; } return FarmerResult.STOP_PROCESSING; } } return FarmerResult.FAIL; } @Override public FarmerResult tryHarvestPlant(World world, BlockPos pos, IFarmer farmer){ int use = 500; if(farmer.getEnergy() >= use){ IBlockState state = world.getBlockState(pos); if(state.getBlock() instanceof BlockNetherWart){ if(state.getValue(BlockNetherWart.AGE) >= 3){ List output = state.getBlock().getDrops(world, pos, state, 0); if(output != null && !output.isEmpty()){ boolean toInput = farmer.addToSeedInventory(output, false); if(toInput || farmer.addToOutputInventory(output, false)){ world.playEvent(2001, pos, Block.getStateId(state)); world.setBlockToAir(pos); if(toInput){ farmer.addToSeedInventory(output, true); } else{ farmer.addToOutputInventory(output, true); } farmer.extractEnergy(use); return FarmerResult.SUCCESS; } } } return FarmerResult.STOP_PROCESSING; } } return FarmerResult.FAIL; } @Override public int getPriority(){ return 0; } }