package ellpeck.actuallyadditions.inventory; import ellpeck.actuallyadditions.tile.TileEntityBase; import ellpeck.actuallyadditions.tile.TileEntityCoalGenerator; import invtweaks.api.container.InventoryContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityFurnace; @InventoryContainer public class ContainerCoalGenerator extends Container{ private TileEntityCoalGenerator generator; public ContainerCoalGenerator(InventoryPlayer inventory, TileEntityBase tile){ this.generator = (TileEntityCoalGenerator)tile; this.addSlotToContainer(new Slot(this.generator, 0, 87, 43)); for (int i = 0; i < 3; i++){ for (int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18)); } } for (int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155)); } } @Override public boolean canInteractWith(EntityPlayer player){ return this.generator.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 1; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(slot <= hotbarEnd && slot >= inventoryStart){ if(TileEntityFurnace.getItemBurnTime(currentStack) > 0){ this.mergeItemStack(newStack, 0, 1, false); } } if(slot <= hotbarEnd && slot >= hotbarStart){ this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false); } else if(slot <= inventoryEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false); } else if(slot < inventoryStart){ this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } return null; } }