package ellpeck.actuallyadditions.inventory; import ellpeck.actuallyadditions.inventory.slot.SlotImmovable; import ellpeck.actuallyadditions.items.ItemDrill; import ellpeck.actuallyadditions.items.ItemDrillUpgrade; import invtweaks.api.container.InventoryContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; @InventoryContainer public class ContainerDrill extends Container{ private static final int SLOT_AMOUNT = 5; private InventoryDrill drillInventory = new InventoryDrill(); private InventoryPlayer inventory; public ContainerDrill(InventoryPlayer inventory){ this.inventory = inventory; for(int i = 0; i < SLOT_AMOUNT; i++){ this.addSlotToContainer(new Slot(drillInventory, i, 44+i*18, 19){ @Override public boolean isItemValid(ItemStack stack){ return stack.getItem() instanceof ItemDrillUpgrade; } }); } for(int i = 0; i < 3; i++){ for(int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j+i*9+9, 8+j*18, 58+i*18)); } } for(int i = 0; i < 9; i++){ if(i == inventory.currentItem) this.addSlotToContainer(new SlotImmovable(inventory, i, 8+i*18, 116)); else this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 116)); } ItemStack stack = inventory.getCurrentItem(); if(stack != null && stack.getItem() instanceof ItemDrill){ ItemStack[] slots = ((ItemDrill)stack.getItem()).getSlotsFromNBT(inventory.getCurrentItem()); if(slots != null && slots.length > 0) this.drillInventory.slots = slots; } } @Override public boolean canInteractWith(EntityPlayer player){ return this.drillInventory.isUseableByPlayer(player); } @Override public void onContainerClosed(EntityPlayer player){ ItemStack stack = inventory.getCurrentItem(); if(stack != null && stack.getItem() instanceof ItemDrill){ ((ItemDrill)stack.getItem()).writeSlotsToNBT(this.drillInventory.slots, inventory.getCurrentItem()); } super.onContainerClosed(player); } @Override public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer player){ //par3 appears to be the type of clicking //par3 == 2 appears to be one of the number keys being hit if(par3 == 2 && par2 == inventory.currentItem) return null; else return super.slotClick(par1, par2, par3, player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 5; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(currentStack.getItem() != null){ if(slot <= hotbarEnd && slot >= inventoryStart){ if(currentStack.getItem() instanceof ItemDrillUpgrade){ this.mergeItemStack(newStack, 0, SLOT_AMOUNT, false); } } if(slot <= hotbarEnd && slot >= hotbarStart){ this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false); } else if(slot <= inventoryEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false); } else if(slot < inventoryStart){ this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } } return null; } public static class InventoryDrill implements IInventory{ public ItemStack[] slots = new ItemStack[SLOT_AMOUNT]; @Override public String getInventoryName(){ return "drill"; } @Override public boolean hasCustomInventoryName(){ return false; } @Override public int getInventoryStackLimit(){ return 64; } @Override public void markDirty(){ } @Override public void openInventory(){ } @Override public void closeInventory(){ } @Override public boolean isItemValidForSlot(int slot, ItemStack stack){ return true; } @Override public boolean isUseableByPlayer(EntityPlayer player){ return true; } @Override public ItemStack getStackInSlotOnClosing(int i){ return getStackInSlot(i); } @Override public void setInventorySlotContents(int i, ItemStack stack){ this.slots[i] = stack; this.markDirty(); } @Override public int getSizeInventory(){ return slots.length; } @Override public ItemStack getStackInSlot(int i){ if(i < this.getSizeInventory()){ return slots[i]; } return null; } @Override public ItemStack decrStackSize(int i, int j){ if (slots[i] != null){ ItemStack stackAt; if(slots[i].stackSize <= j){ stackAt = slots[i]; slots[i] = null; this.markDirty(); return stackAt; } else{ stackAt = slots[i].splitStack(j); if (slots[i].stackSize == 0) slots[i] = null; this.markDirty(); return stackAt; } } return null; } } }