package ellpeck.actuallyadditions.inventory; import ellpeck.actuallyadditions.inventory.gui.GuiInputter; import ellpeck.actuallyadditions.inventory.slot.SlotFilter; import ellpeck.actuallyadditions.tile.TileEntityBase; import ellpeck.actuallyadditions.tile.TileEntityInputter; import invtweaks.api.container.InventoryContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; @InventoryContainer public class ContainerInputter extends Container{ private TileEntityInputter tileInputter; private boolean isAdvanced; public ContainerInputter(InventoryPlayer inventory, TileEntityBase tile, boolean isAdvanced){ this.tileInputter = (TileEntityInputter)tile; this.isAdvanced = isAdvanced; this.addSlotToContainer(new Slot(this.tileInputter, 0, 80, 21 + (isAdvanced ? 12 : 0))); if(isAdvanced){ for(int i = 0; i < 2; i++){ for(int x = 0; x < 3; x++){ for(int y = 0;y < 4; y++){ this.addSlotToContainer(new SlotFilter(this.tileInputter, 1+y+x*4+i*12, 20+i*84+x*18, 6+y*18)); } } } } for(int i = 0; i < 3; i++){ for (int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18 + (isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0))); } } for(int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155 + (isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0))); } } @Override public boolean canInteractWith(EntityPlayer player){ return this.tileInputter.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventory = this.isAdvanced ? 25 : 1; final int inventoryEnd = inventory+26; final int hotbar = inventoryEnd+1; final int hotbarEnd = hotbar+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(currentStack.getItem() != null){ if(slot <= hotbarEnd && slot >= inventory){ this.mergeItemStack(newStack, 0, 1, false); } if(slot <= hotbarEnd && slot >= hotbar){ this.mergeItemStack(newStack, inventory, inventoryEnd, false); } else if(slot <= inventoryEnd && slot >= inventory){ this.mergeItemStack(newStack, hotbar, hotbarEnd, false); } else if(slot < inventory){ this.mergeItemStack(newStack, inventory, hotbarEnd, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } } return null; } }