package ellpeck.actuallyadditions.inventory; import ellpeck.actuallyadditions.inventory.slot.SlotOutput; import ellpeck.actuallyadditions.tile.TileEntityBase; import ellpeck.actuallyadditions.tile.TileEntityXPSolidifier; import invtweaks.api.container.InventoryContainer; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; @InventoryContainer public class ContainerXPSolidifier extends Container{ private TileEntityXPSolidifier solidifier; public ContainerXPSolidifier(InventoryPlayer inventory, TileEntityBase tile){ this.solidifier = (TileEntityXPSolidifier)tile; this.addSlotToContainer(new SlotOutput(solidifier, 0, 80, 8)); for(int i = 0; i < 3; i++){ for(int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j+i*9+9, 8+j*18, 97+i*18)); } } for(int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155)); } } @Override public boolean canInteractWith(EntityPlayer player){ return this.solidifier.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ final int inventoryStart = 1; final int inventoryEnd = inventoryStart+26; final int hotbarStart = inventoryEnd+1; final int hotbarEnd = hotbarStart+8; Slot theSlot = (Slot)this.inventorySlots.get(slot); if(theSlot.getHasStack()){ ItemStack currentStack = theSlot.getStack(); ItemStack newStack = currentStack.copy(); if(currentStack.getItem() != null){ if(slot <= hotbarEnd && slot >= hotbarStart){ this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false); } else if(slot <= inventoryEnd && slot >= inventoryStart){ this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false); } else if(slot < inventoryStart){ this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false); } if(newStack.stackSize == 0) theSlot.putStack(null); else theSlot.onSlotChanged(); if(newStack.stackSize == currentStack.stackSize) return null; theSlot.onPickupFromSlot(player, newStack); return currentStack; } } return null; } }