/* * This file ("ContainerEnergizer.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.inventory; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotItemHandlerUnconditioned; import de.ellpeck.actuallyadditions.mod.inventory.slot.SlotOutput; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase; import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnergizer; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import de.ellpeck.actuallyadditions.mod.util.compat.TeslaUtil; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraftforge.energy.CapabilityEnergy; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ContainerEnergizer extends Container{ public static final EntityEquipmentSlot[] VALID_EQUIPMENT_SLOTS = new EntityEquipmentSlot[]{EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET}; private final TileEntityEnergizer energizer; public ContainerEnergizer(final EntityPlayer player, TileEntityBase tile){ this.energizer = (TileEntityEnergizer)tile; InventoryPlayer inventory = player.inventory; this.addSlotToContainer(new SlotItemHandlerUnconditioned(this.energizer.slots, 0, 76, 73)); this.addSlotToContainer(new SlotOutput(this.energizer.slots, 1, 76, 42)); for(int i = 0; i < 3; i++){ for(int j = 0; j < 9; j++){ this.addSlotToContainer(new Slot(inventory, j+i*9+9, 8+j*18, 97+i*18)); } } for(int i = 0; i < 9; i++){ this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155)); } for(int k = 0; k < 4; ++k){ final EntityEquipmentSlot slot = VALID_EQUIPMENT_SLOTS[k]; this.addSlotToContainer(new Slot(player.inventory, 36+(3-k), 102, 19+k*18){ @Override public int getSlotStackLimit(){ return 1; } @Override public boolean isItemValid(ItemStack stack){ return StackUtil.isValid(stack) && stack.getItem().isValidArmor(stack, slot, player); } @Override @SideOnly(Side.CLIENT) public String getSlotTexture(){ return ItemArmor.EMPTY_SLOT_NAMES[slot.getIndex()]; } }); } } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot){ int inventoryStart = 2; int inventoryEnd = inventoryStart+26; int hotbarStart = inventoryEnd+1; int hotbarEnd = hotbarStart+8; Slot theSlot = this.inventorySlots.get(slot); if(theSlot != null && theSlot.getHasStack()){ ItemStack newStack = theSlot.getStack(); ItemStack currentStack = newStack.copy(); //Slots in Inventory to shift from if(slot == 1){ if(!this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, true)){ return StackUtil.getNull(); } theSlot.onSlotChange(newStack, currentStack); } //Other Slots in Inventory excluded else if(slot >= inventoryStart){ //Shift from Inventory if((ActuallyAdditions.teslaLoaded && newStack.hasCapability(TeslaUtil.teslaConsumer, null)) || newStack.hasCapability(CapabilityEnergy.ENERGY, null)){ if(!this.mergeItemStack(newStack, 0, 1, false)){ return StackUtil.getNull(); } } // else if(slot >= inventoryStart && slot <= inventoryEnd){ if(!this.mergeItemStack(newStack, hotbarStart, hotbarEnd+1, false)){ return StackUtil.getNull(); } } else if(slot >= inventoryEnd+1 && slot < hotbarEnd+1 && !this.mergeItemStack(newStack, inventoryStart, inventoryEnd+1, false)){ return StackUtil.getNull(); } } else if(!this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false)){ return StackUtil.getNull(); } if(!StackUtil.isValid(newStack)){ theSlot.putStack(StackUtil.getNull()); } else{ theSlot.onSlotChanged(); } if(StackUtil.getStackSize(newStack) == StackUtil.getStackSize(currentStack)){ return StackUtil.getNull(); } theSlot.onTake(player, newStack); return currentStack; } return StackUtil.getNull(); } @Override public boolean canInteractWith(EntityPlayer player){ return this.energizer.canPlayerUse(player); } }