/* * This file ("GuiEnervator.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.inventory.gui; import com.mojang.blaze3d.platform.GlStateManager; import de.ellpeck.actuallyadditions.mod.inventory.ContainerEnervator; import de.ellpeck.actuallyadditions.mod.tile.TileEntityEnervator; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.ITextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; @OnlyIn(Dist.CLIENT) public class GuiEnervator extends GuiWtfMojang { private static final ResourceLocation RES_LOC = AssetUtil.getGuiLocation("gui_energizer"); private final TileEntityEnervator enervator; private EnergyDisplay energy; public GuiEnervator(ContainerEnervator container, PlayerInventory inventory, ITextComponent title) { super(container, inventory); this.enervator = container.enervator; this.xSize = 176; this.ySize = 93 + 86; } @Override public void initGui() { super.initGui(); this.energy = new EnergyDisplay(this.guiLeft + 56, this.guiTop + 5, this.enervator.storage); } @Override public void drawScreen(int x, int y, float f) { super.drawScreen(x, y, f); this.energy.drawOverlay(x, y); } @Override public void drawGuiContainerForegroundLayer(int x, int y) { AssetUtil.displayNameString(this.fontRenderer, this.xSize, -10, this.enervator); } @Override public void drawGuiContainerBackgroundLayer(float f, int x, int y) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.getMinecraft().getTextureManager().bindTexture(AssetUtil.GUI_INVENTORY_LOCATION); this.blit(matrices, this.guiLeft, this.guiTop + 93, 0, 0, 176, 86); this.getMinecraft().getTextureManager().bindTexture(RES_LOC); this.blit(matrices, this.guiLeft, this.guiTop, 0, 0, 176, 93); this.energy.draw(); } }