/* * This file ("FluidStateMapper.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.util; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.statemap.StateMapperBase; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * (Excerpted from Tinkers' Construct with permission, thanks guys!) */ @SideOnly(Side.CLIENT) public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinition{ public final Fluid fluid; public final ModelResourceLocation location; public FluidStateMapper(Fluid fluid){ this.fluid = fluid; this.location = new ModelResourceLocation(new ResourceLocation(ModUtil.MOD_ID, "fluids"), fluid.getName()); } @Override protected ModelResourceLocation getModelResourceLocation(IBlockState state){ return this.location; } @Override public ModelResourceLocation getModelLocation(ItemStack stack){ return this.location; } }