/* * This file ("BlockLaserRelay.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase; import de.ellpeck.actuallyadditions.mod.inventory.GuiHandler; import de.ellpeck.actuallyadditions.mod.tile.*; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockLaserRelay extends BlockContainerBase{ //This took way too much fiddling around. I'm not good with numbers. private static final float F = 1/16F; private static final AxisAlignedBB AABB_UP = new AxisAlignedBB(2*F, 0, 2*F, 1-2*F, 1-F, 1-2*F); private static final AxisAlignedBB AABB_DOWN = new AxisAlignedBB(2*F, F, 2*F, 1-2*F, 1, 1-2*F); private static final AxisAlignedBB AABB_NORTH = new AxisAlignedBB(2*F, F, F, 1-2*F, 1-F, 1); private static final AxisAlignedBB AABB_EAST = new AxisAlignedBB(0, F, 2*F, 1-F, 1-F, 1-2*F); private static final AxisAlignedBB AABB_SOUTH = new AxisAlignedBB(2*F, F, 0, 1-2*F, 1-F, 1-F); private static final AxisAlignedBB AABB_WEST = new AxisAlignedBB(F, F, 2*F, 1, 1-F, 1-2*F); private static final PropertyInteger META = PropertyInteger.create("meta", 0, 5); private final Type type; public BlockLaserRelay(String name, Type type){ super(Material.ROCK, name); this.setHarvestLevel("pickaxe", 0); this.setHardness(1.5F); this.setResistance(10.0F); this.setSoundType(SoundType.STONE); this.type = type; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){ switch(this.getMetaFromState(state)){ case 1: return AABB_UP; case 2: return AABB_NORTH; case 3: return AABB_SOUTH; case 4: return AABB_WEST; case 5: return AABB_EAST; default: return AABB_DOWN; } } @Override public boolean isFullCube(IBlockState state){ return false; } @Override public boolean isOpaqueCube(IBlockState state){ return false; } @Override public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, int meta, EntityLivingBase base){ return this.getStateFromMeta(side.ordinal()); } @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.EPIC; } @Override protected PropertyInteger getMetaProperty(){ return META; } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack stack, EnumFacing par6, float par7, float par8, float par9){ if(player.isSneaking()){ TileEntityLaserRelay relay = (TileEntityLaserRelay)world.getTileEntity(pos); if(relay instanceof TileEntityLaserRelayItemWhitelist){ if(!world.isRemote){ player.openGui(ActuallyAdditions.instance, GuiHandler.GuiTypes.LASER_RELAY_ITEM_WHITELIST.ordinal(), world, pos.getX(), pos.getY(), pos.getZ()); } return true; } } return false; } @Override public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block){ super.neighborChanged(state, world, pos, block); if(!world.isRemote){ TileEntity tile = world.getTileEntity(pos); if(tile instanceof TileEntityLaserRelay){ ((TileEntityLaserRelay)tile).saveAllHandlersAround(); } } } @Override public TileEntity createNewTileEntity(World world, int i){ switch(this.type){ case ITEM: return new TileEntityLaserRelayItem(); case ITEM_WHITELIST: return new TileEntityLaserRelayItemWhitelist(); case ENERGY_ADVANCED: return new TileEntityLaserRelayEnergyAdvanced(); case ENERGY_EXTREME: return new TileEntityLaserRelayEnergyExtreme(); default: return new TileEntityLaserRelayEnergy(); } } public enum Type{ ENERGY_BASIC, ENERGY_ADVANCED, ENERGY_EXTREME, ITEM, ITEM_WHITELIST } }