/* * This file ("WorldUtil.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.util; import cofh.api.energy.IEnergyProvider; import cofh.api.energy.IEnergyReceiver; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase; import de.ellpeck.actuallyadditions.mod.util.compat.TeslaUtil; import net.minecraft.block.Block; import net.minecraft.block.BlockLiquid; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.network.play.client.CPacketPlayerDigging; import net.minecraft.network.play.server.SPacketBlockChange; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.ForgeHooks; import net.minecraftforge.common.IPlantable; import net.minecraftforge.common.util.FakePlayer; import net.minecraftforge.common.util.FakePlayerFactory; import net.minecraftforge.event.ForgeEventFactory; import net.minecraftforge.fluids.FluidContainerRegistry; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.IFluidBlock; import net.minecraftforge.fluids.IFluidContainerItem; import net.minecraftforge.fluids.capability.CapabilityFluidHandler; import net.minecraftforge.fluids.capability.IFluidHandler; import java.util.ArrayList; import java.util.List; public final class WorldUtil{ public static void doEnergyInteraction(TileEntity tile){ for(EnumFacing side : EnumFacing.values()){ TileEntity otherTile = tile.getWorld().getTileEntity(tile.getPos().offset(side)); if(otherTile != null){ IEnergyReceiver handlerTo = null; IEnergyProvider handlerFrom = null; //Push RF if(tile instanceof IEnergyProvider && otherTile instanceof IEnergyReceiver){ handlerTo = (IEnergyReceiver)otherTile; handlerFrom = (IEnergyProvider)tile; } //Pull RF else if(tile instanceof IEnergyReceiver && otherTile instanceof IEnergyProvider){ handlerTo = (IEnergyReceiver)tile; handlerFrom = (IEnergyProvider)otherTile; } if(handlerFrom != null && handlerTo != null){ int drain = handlerFrom.extractEnergy(side, Integer.MAX_VALUE, true); if(drain > 0){ if(handlerTo.canConnectEnergy(side.getOpposite())){ int filled = handlerTo.receiveEnergy(side.getOpposite(), drain, false); handlerFrom.extractEnergy(side, filled, false); } } } else if(TileEntityBase.teslaLoaded){ TeslaUtil.doTeslaInteraction(tile, otherTile, side); } } } } public static void doFluidInteraction(TileEntity tile){ for(EnumFacing side : EnumFacing.values()){ TileEntity otherTile = tile.getWorld().getTileEntity(tile.getPos().offset(side)); if(otherTile != null){ for(int i = 0; i < 2; i++){ //Push and pull with old fluid system if(tile instanceof net.minecraftforge.fluids.IFluidHandler && otherTile instanceof net.minecraftforge.fluids.IFluidHandler){ net.minecraftforge.fluids.IFluidHandler handlerTo = (net.minecraftforge.fluids.IFluidHandler)(i == 0 ? tile : otherTile); net.minecraftforge.fluids.IFluidHandler handlerFrom = (net.minecraftforge.fluids.IFluidHandler)(i == 0 ? otherTile : tile); FluidStack drain = handlerFrom.drain(side, Integer.MAX_VALUE, false); if(drain != null){ if(handlerTo.canFill(side.getOpposite(), drain.getFluid())){ int filled = handlerTo.fill(side.getOpposite(), drain.copy(), true); handlerFrom.drain(side, filled, true); break; } } } //Push and pull with new fluid system else{ IFluidHandler handlerFrom = (i == 0 ? tile : otherTile).getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, i == 0 ? side : side.getOpposite()); IFluidHandler handlerTo = (i == 0 ? otherTile : tile).getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, i == 0 ? side.getOpposite() : side); if(handlerFrom != null && handlerTo != null){ FluidStack drain = handlerFrom.drain(Integer.MAX_VALUE, false); if(drain != null){ int filled = handlerTo.fill(drain.copy(), true); handlerFrom.drain(filled, true); break; } } } } } } } /** * Checks if a given Block with a given Meta is present in given Positions * * @param positions The Positions, an array of {xCoord, yCoord, zCoord} arrays containing Positions * @param block The Block * @param meta The Meta * @param world The World * @return Is every block present? */ public static boolean hasBlocksInPlacesGiven(BlockPos[] positions, Block block, int meta, World world){ for(BlockPos pos : positions){ IBlockState state = world.getBlockState(pos); if(!(state.getBlock() == block && block.getMetaFromState(state) == meta)){ return false; } } return true; } public static ItemStack useItemAtSide(EnumFacing side, World world, BlockPos pos, ItemStack stack){ if(world instanceof WorldServer && stack != null && stack.getItem() != null){ BlockPos offsetPos = pos.offset(side); IBlockState state = world.getBlockState(offsetPos); Block block = state.getBlock(); boolean replaceable = block.isReplaceable(world, offsetPos); //Fluids if(replaceable && !(block instanceof IFluidBlock) && !(block instanceof BlockLiquid)){ FluidStack fluid = null; if(FluidContainerRegistry.isFilledContainer(stack)){ fluid = FluidContainerRegistry.getFluidForFilledItem(stack); } else if(stack.getItem() instanceof IFluidContainerItem){ fluid = ((IFluidContainerItem)stack.getItem()).getFluid(stack); } if(fluid != null && fluid.amount >= Util.BUCKET && fluid.getFluid().getBlock() != null && fluid.getFluid().getBlock().canPlaceBlockAt(world, offsetPos)){ if(world.setBlockState(offsetPos, fluid.getFluid().getBlock().getDefaultState(), 2)){ return stack.getItem().getContainerItem(stack); } } } //Redstone if(replaceable && stack.getItem() == Items.REDSTONE){ world.setBlockState(offsetPos, Blocks.REDSTONE_WIRE.getDefaultState(), 2); stack.stackSize--; return stack; } //Plants if(replaceable && stack.getItem() instanceof IPlantable){ if(((IPlantable)stack.getItem()).getPlant(world, offsetPos).getBlock().canPlaceBlockAt(world, offsetPos)){ if(world.setBlockState(offsetPos, ((IPlantable)stack.getItem()).getPlant(world, offsetPos), 2)){ stack.stackSize--; return stack; } } } //Everything else try{ if(world instanceof WorldServer){ FakePlayer fake = FakePlayerFactory.getMinecraft((WorldServer)world); stack.onItemUse(fake, world, offsetPos, fake.getActiveHand(), side.getOpposite(), 0.5F, 0.5F, 0.5F); return stack; } } catch(Exception e){ ModUtil.LOGGER.error("Something that places Blocks at "+offsetPos.getX()+", "+offsetPos.getY()+", "+offsetPos.getZ()+" in World "+world.provider.getDimension()+" threw an Exception! Don't let that happen again!", e); } } return stack; } public static void dropItemAtSide(EnumFacing side, World world, BlockPos pos, ItemStack stack){ BlockPos coords = pos.offset(side); EntityItem item = new EntityItem(world, coords.getX()+0.5, coords.getY()+0.5, coords.getZ()+0.5, stack); item.motionX = 0; item.motionY = 0; item.motionZ = 0; world.spawnEntityInWorld(item); } public static EnumFacing getDirectionBySidesInOrder(int side){ switch(side){ case 0: return EnumFacing.UP; case 1: return EnumFacing.DOWN; case 2: return EnumFacing.NORTH; case 3: return EnumFacing.EAST; case 4: return EnumFacing.SOUTH; default: return EnumFacing.WEST; } } public static EnumFacing getDirectionByPistonRotation(int meta){ return EnumFacing.values()[meta]; } public static ArrayList getMaterialsAround(World world, BlockPos pos){ ArrayList blocks = new ArrayList(); blocks.add(world.getBlockState(pos.offset(EnumFacing.NORTH)).getMaterial()); blocks.add(world.getBlockState(pos.offset(EnumFacing.EAST)).getMaterial()); blocks.add(world.getBlockState(pos.offset(EnumFacing.SOUTH)).getMaterial()); blocks.add(world.getBlockState(pos.offset(EnumFacing.WEST)).getMaterial()); return blocks; } public static boolean addToInventory(IInventory inventory, List stacks, boolean actuallyDo, boolean shouldAlwaysWork){ return addToInventory(inventory, stacks, EnumFacing.UP, actuallyDo, shouldAlwaysWork); } public static boolean addToInventory(IInventory inventory, List stacks, EnumFacing side, boolean actuallyDo, boolean shouldAlwaysWork){ return addToInventory(inventory, 0, inventory.getSizeInventory(), stacks, side, actuallyDo, shouldAlwaysWork); } //TODO This is disgusting and has to be updated to the capability system /** * Add an ArrayList of ItemStacks to an Array of slots * * @param inventory The inventory to try to put the items into * @param stacks The stacks to be put into the slots (Items don't actually get removed from there!) * @param side The side to input from * @param actuallyDo Do it or just test if it works? * @return Does it work? */ public static boolean addToInventory(IInventory inventory, int start, int end, List stacks, EnumFacing side, boolean actuallyDo, boolean shouldAlwaysWork){ //Copy the slots if just testing to later load them again ItemStack[] backupSlots = null; if(!actuallyDo){ backupSlots = new ItemStack[inventory.getSizeInventory()]; for(int i = 0; i < backupSlots.length; i++){ ItemStack stack = inventory.getStackInSlot(i); if(stack != null){ backupSlots[i] = stack.copy(); } } } int working = 0; for(ItemStack stackToPutIn : stacks){ for(int i = start; i < end; i++){ if(shouldAlwaysWork || ((!(inventory instanceof ISidedInventory) || ((ISidedInventory)inventory).canInsertItem(i, stackToPutIn, side)) && inventory.isItemValidForSlot(i, stackToPutIn))){ ItemStack stackInQuestion = inventory.getStackInSlot(i); if(stackToPutIn != null && (stackInQuestion == null || (stackInQuestion.isItemEqual(stackToPutIn) && stackInQuestion.getMaxStackSize() >= stackInQuestion.stackSize+stackToPutIn.stackSize))){ if(stackInQuestion == null){ inventory.setInventorySlotContents(i, stackToPutIn.copy()); } else{ stackInQuestion.stackSize += stackToPutIn.stackSize; } working++; break; } } } } //Load the slots again if(!actuallyDo){ for(int i = 0; i < backupSlots.length; i++){ inventory.setInventorySlotContents(i, backupSlots[i]); } } return working >= stacks.size(); } public static int findFirstFilledSlot(ItemStack[] slots){ for(int i = 0; i < slots.length; i++){ if(slots[i] != null){ return i; } } return 0; } public static RayTraceResult getNearestPositionWithAir(World world, EntityPlayer player, int reach){ return getMovingObjectPosWithReachDistance(world, player, reach, false, false, true); } private static RayTraceResult getMovingObjectPosWithReachDistance(World world, EntityPlayer player, double distance, boolean p1, boolean p2, boolean p3){ float f = player.rotationPitch; float f1 = player.rotationYaw; double d0 = player.posX; double d1 = player.posY+(double)player.getEyeHeight(); double d2 = player.posZ; Vec3d vec3 = new Vec3d(d0, d1, d2); float f2 = MathHelper.cos(-f1*0.017453292F-(float)Math.PI); float f3 = MathHelper.sin(-f1*0.017453292F-(float)Math.PI); float f4 = -MathHelper.cos(-f*0.017453292F); float f5 = MathHelper.sin(-f*0.017453292F); float f6 = f3*f4; float f7 = f2*f4; Vec3d vec31 = vec3.addVector((double)f6*distance, (double)f5*distance, (double)f7*distance); return world.rayTraceBlocks(vec3, vec31, p1, p2, p3); } public static RayTraceResult getNearestBlockWithDefaultReachDistance(World world, EntityPlayer player){ return getNearestBlockWithDefaultReachDistance(world, player, false, true, false); } public static RayTraceResult getNearestBlockWithDefaultReachDistance(World world, EntityPlayer player, boolean stopOnLiquids, boolean ignoreBlockWithoutBoundingBox, boolean returnLastUncollidableBlock){ return getMovingObjectPosWithReachDistance(world, player, player instanceof EntityPlayerMP ? ((EntityPlayerMP)player).interactionManager.getBlockReachDistance() : 5.0D, stopOnLiquids, ignoreBlockWithoutBoundingBox, returnLastUncollidableBlock); } //Cobbled together from Tinkers' Construct (with permission, thanks!) and PlayerInteractionManager code. //Breaking blocks is a hideous pain so yea. //This doesn't do any additional harvestability checks that the blocks itself don't do! public static boolean playerHarvestBlock(ItemStack stack, World world, EntityPlayer player, BlockPos pos){ if(world.isAirBlock(pos)){ return false; } IBlockState state = world.getBlockState(pos); Block block = state.getBlock(); if(player.capabilities.isCreativeMode){ block.onBlockHarvested(world, pos, state, player); if(block.removedByPlayer(state, world, pos, player, false)){ block.onBlockDestroyedByPlayer(world, pos, state); } if(!world.isRemote){ world.playEvent(player, 2001, pos, Block.getStateId(state)); if(player instanceof EntityPlayerMP){ ((EntityPlayerMP)player).connection.sendPacket(new SPacketBlockChange(world, pos)); } } return true; } stack.onBlockDestroyed(world, state, pos, player); if(!world.isRemote){ if(player instanceof EntityPlayerMP){ EntityPlayerMP playerMp = (EntityPlayerMP)player; int xp = ForgeHooks.onBlockBreakEvent(world, playerMp.interactionManager.getGameType(), playerMp, pos); if(xp == -1){ return false; } TileEntity tileEntity = world.getTileEntity(pos); if(block.removedByPlayer(state, world, pos, player, true)){ block.onBlockDestroyedByPlayer(world, pos, state); block.harvestBlock(world, player, pos, state, tileEntity, stack); block.dropXpOnBlockBreak(world, pos, xp); } world.playEvent(player, 2001, pos, Block.getStateId(state)); playerMp.connection.sendPacket(new SPacketBlockChange(world, pos)); return true; } } else{ if(block.removedByPlayer(state, world, pos, player, true)){ block.onBlockDestroyedByPlayer(world, pos, state); } stack.onBlockDestroyed(world, state, pos, player); world.playEvent(2001, pos, Block.getStateId(state)); if(stack.stackSize <= 0 && stack == player.getHeldItemMainhand()){ ForgeEventFactory.onPlayerDestroyItem(player, stack, EnumHand.MAIN_HAND); player.setHeldItem(EnumHand.MAIN_HAND, null); } Minecraft mc = Minecraft.getMinecraft(); mc.getConnection().sendPacket(new CPacketPlayerDigging(CPacketPlayerDigging.Action.STOP_DESTROY_BLOCK, pos, mc.objectMouseOver.sideHit)); return true; } return false; } }