package ellpeck.actuallyadditions.util; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ChunkCoordinates; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.util.ForgeDirection; public class WorldUtil{ public static ChunkCoordinates getCoordsFromSide(ForgeDirection side, int x, int y, int z){ if(side == ForgeDirection.UNKNOWN) return null; return new ChunkCoordinates(x+side.offsetX, y+side.offsetY, z+side.offsetZ); } public static void breakBlockAtSide(ForgeDirection side, World world, int x, int y, int z){ ChunkCoordinates c = getCoordsFromSide(side, x, y, z); if(c != null){ world.setBlockToAir(c.posX, c.posY, c.posZ); } } public static boolean placeBlockAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){ if(world instanceof WorldServer){ if(side != ForgeDirection.UNKNOWN){ return stack.tryPlaceItemIntoWorld(FakePlayerUtil.newFakePlayer(world), world, x, y, z, side.ordinal(), 0, 0, 0); } } return false; } public static boolean dropItemAtSide(ForgeDirection side, World world, int x, int y, int z, ItemStack stack){ if(side != ForgeDirection.UNKNOWN){ ChunkCoordinates coords = getCoordsFromSide(side, x, y, z); if(coords != null){ EntityItem item = new EntityItem(world, coords.posX+0.5, coords.posY+0.5, coords.posZ+0.5, stack); item.motionX = 0; item.motionY = 0; item.motionZ = 0; world.spawnEntityInWorld(item); } } return false; } public static TileEntity getTileEntityFromSide(ForgeDirection side, World world, int x, int y, int z){ ChunkCoordinates c = getCoordsFromSide(side, x, y, z); if(c != null){ return world.getTileEntity(c.posX, c.posY, c.posZ); } return null; } public static ForgeDirection getDirectionByRotatingSide(int side){ if(side == 0) return ForgeDirection.UP; if(side == 1) return ForgeDirection.DOWN; if(side == 2) return ForgeDirection.NORTH; if(side == 3) return ForgeDirection.EAST; if(side == 4) return ForgeDirection.SOUTH; if(side == 5) return ForgeDirection.WEST; else return ForgeDirection.UNKNOWN; } }