package de.ellpeck.actuallyadditions.common.misc; import java.util.Locale; import de.ellpeck.actuallyadditions.common.ActuallyAdditions; import de.ellpeck.actuallyadditions.common.items.InitItems; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.BannerPattern; import net.minecraftforge.common.util.EnumHelper; public final class BannerHelper { public static void init() { addCraftingPattern("drill", new ItemStack(InitItems.itemDrill, 1, 3)); addCraftingPattern("leaf_blo", new ItemStack(InitItems.itemLeafBlower)); addCraftingPattern("phan_con", new ItemStack(InitItems.itemPhantomConnector)); addCraftingPattern("book", new ItemStack(InitItems.itemBooklet)); } /** * (Excerpted from Additional Banners by Darkhax with permission, thanks!) *

* Adds a new banner pattern to the game. This banner pattern will be applied by using the * provided item in a crafting recipe with the banner. * * @param name The name of the banner pattern. This is used for the texture file, and is * also converted into upper case and used for the enum entry. Given how this * system works, it's critical that this value is unique, consider adding the * mod id to the name. * //@param id A small string used to represent the pattern without taking up much space. An * example of this is "bri". Given how the system works, it is critical that * this is a unique value. please consider adding the mod id to the pattern id. * @param craftingStack An ItemStack which is used in the crafting recipe for this pattern. * An example of this would be the creeper skull being used for the creeper * pattern. */ public static void addCraftingPattern(String name, ItemStack craftingStack) { Class[] paramTypes = { String.class, String.class, ItemStack.class }; Object[] paramValues = { ActuallyAdditions.MODID + "_" + name, ActuallyAdditions.MODID + "_" + name, craftingStack }; EnumHelper.addEnum(BannerPattern.class, (ActuallyAdditions.MODID + "_" + name).toUpperCase(Locale.ROOT), paramTypes, paramValues); } }