/* * This file ("BlockBatteryBox.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase; import de.ellpeck.actuallyadditions.mod.items.ItemBattery; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBatteryBox; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import javax.annotation.Nullable; public class BlockBatteryBox extends BlockContainerBase { public BlockBatteryBox() { super(ActuallyBlocks.defaultPickProps(0)); } // @Override // public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) { // return BlockSlabs.AABB_BOTTOM_HALF; // } @Nullable //@Override public TileEntity newBlockEntity(IBlockReader worldIn) { return new TileEntityBatteryBox(); } @Override public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) { TileEntity tile = world.getBlockEntity(pos); if (tile instanceof TileEntityBatteryBox) { TileEntityBatteryBox box = (TileEntityBatteryBox) tile; ItemStack stack = player.getItemInHand(hand); if (StackUtil.isValid(stack)) { if (stack.getItem() instanceof ItemBattery && !StackUtil.isValid(box.inv.getStackInSlot(0))) { box.inv.setStackInSlot(0, stack.copy()); player.setItemInHand(hand, ItemStack.EMPTY); return ActionResultType.SUCCESS; } } else { ItemStack inSlot = box.inv.getStackInSlot(0); if (StackUtil.isValid(inSlot)) { player.setItemInHand(hand, inSlot.copy()); box.inv.setStackInSlot(0, ItemStack.EMPTY); return ActionResultType.SUCCESS; } } } return ActionResultType.PASS; } }