package ellpeck.actuallyadditions.gen; import ellpeck.actuallyadditions.blocks.InitBlocks; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraft.world.gen.structure.StructureVillagePieces; import java.util.List; import java.util.Random; public class VillageComponentCustomCropField extends StructureVillagePieces.House1{ private static final int xSize = 13; private static final int ySize = 4; private static final int zSize = 9; private int averageGroundLevel = -1; @SuppressWarnings("unused") public VillageComponentCustomCropField(){ } public VillageComponentCustomCropField(StructureBoundingBox boundingBox, int par5){ this.coordBaseMode = par5; this.boundingBox = boundingBox; } public static VillageComponentCustomCropField buildComponent(List pieces, int p1, int p2, int p3, int p4){ StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize, ySize, zSize, p4); return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentCustomCropField(boundingBox, p4) : null; } @Override public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb){ if(this.averageGroundLevel < 0){ this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); if(this.averageGroundLevel < 0) return true; this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize-1, 0); } this.fillWithBlocks(world, sbb, 0, 0, 0, xSize-1, ySize-1, zSize-1, Blocks.air); this.spawnActualHouse(world, rand, sbb); for (int i = 0; i < xSize; i++){ for(int j = 0; j < zSize; j++){ this.clearCurrentPositionBlocksUpwards(world, i, ySize, j, sbb); this.func_151554_b(world, Blocks.dirt, 0, i, -1, j, sbb); } } return true; } private Block getRandomCropType(Random rand){ switch(rand.nextInt(4)){ case 0: return InitBlocks.blockFlax; case 1: return InitBlocks.blockCoffee; case 2: return InitBlocks.blockRice; default: return InitBlocks.blockCanola; } } public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){ this.fillWithBlocks(world, sbb, 1, 0, 1, 2, 0, 7, Blocks.farmland); this.fillWithBlocks(world, sbb, 4, 0, 1, 5, 0, 7, Blocks.farmland); this.fillWithBlocks(world, sbb, 7, 0, 1, 8, 0, 7, Blocks.farmland); this.fillWithBlocks(world, sbb, 10, 0, 1, 11, 0, 7, Blocks.farmland); this.fillWithBlocks(world, sbb, 0, 0, 0, 0, 0, 8, Blocks.log); this.fillWithBlocks(world, sbb, 6, 0, 0, 6, 0, 8, Blocks.log); this.fillWithBlocks(world, sbb, 12, 0, 0, 12, 0, 8, Blocks.log); this.fillWithBlocks(world, sbb, 1, 0, 0, 11, 0, 0, Blocks.log); this.fillWithBlocks(world, sbb, 1, 0, 8, 11, 0, 8, Blocks.log); this.fillWithBlocks(world, sbb, 3, 0, 1, 3, 0, 7, Blocks.water); this.fillWithBlocks(world, sbb, 9, 0, 1, 9, 0, 7, Blocks.water); for(int i = 1; i <= 7; ++i){ this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 1, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 2, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 4, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 5, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 7, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 8, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 10, 1, i, sbb); this.placeBlockAtCurrentPosition(world, this.getRandomCropType(rand), MathHelper.getRandomIntegerInRange(rand, 1, 7), 11, 1, i, sbb); } } public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){ this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block, block, false); } }