/* * This file ("ItemTeleStaff.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.items; import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.phys.HitResult; import net.minecraft.world.phys.Vec3; public class ItemTeleportStaff extends ItemEnergy { public ItemTeleportStaff() { super(250000, 1000); } @Override public InteractionResultHolder use(Level world, Player player, InteractionHand hand) { ItemStack stack = player.getItemInHand(hand); if (!world.isClientSide) { HitResult rayTraceResult = player.pick(100,1F,false); if (rayTraceResult.getType() == HitResult.Type.BLOCK || player.getXRot() >= -5) { Vec3 location = rayTraceResult.getLocation(); Vec3 pos = Vec3.atBottomCenterOf(BlockPos.containing(location.x, location.y, location.z)); int baseUse = 200; int use = baseUse + (int) (baseUse * player.blockPosition().distSqr(BlockPos.containing(pos.x, pos.y, pos.z))); if (this.getEnergyStored(stack) >= use) { ((ServerPlayer) player).connection.teleport(pos.x, pos.y + 1F, pos.z, player.getYRot(), player.getXRot()); player.removeVehicle(); world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ENDERMAN_TELEPORT, SoundSource.PLAYERS, 1.0F, 1.0F); if (!player.isCreative()) { this.extractEnergyInternal(stack, use, false); player.getCooldowns().addCooldown(this, 50); } return InteractionResultHolder.success(stack); } } } player.swing(hand); return InteractionResultHolder.fail(stack); } }