package ellpeck.someprettyrandomstuff.tile; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public abstract class TileEntityInventoryBase extends TileEntityBase implements ISidedInventory{ public ItemStack slots[]; public String name; public TileEntityInventoryBase(int slots, String name){ this.initializeSlots(slots); this.name = name; } @Override public void writeToNBT(NBTTagCompound compound){ super.writeToNBT(compound); NBTTagList tagList = new NBTTagList(); for(int currentIndex = 0; currentIndex < slots.length; currentIndex++){ if (slots[currentIndex] != null){ NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte)currentIndex); slots[currentIndex].writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } compound.setTag("Items", tagList); } @Override public void readFromNBT(NBTTagCompound compound){ super.readFromNBT(compound); NBTTagList tagList = compound.getTagList("Items", 10); for (int i = 0; i < tagList.tagCount(); i++){ NBTTagCompound tagCompound = tagList.getCompoundTagAt(i); byte slotIndex = tagCompound.getByte("Slot"); if (slotIndex >= 0 && slotIndex < slots.length){ slots[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound); } } } @Override public int getInventoryStackLimit(){ return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player){ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64; } @Override public boolean isItemValidForSlot(int i, ItemStack stack){ return false; } @Override public ItemStack getStackInSlotOnClosing(int i){ return getStackInSlot(i); } @Override public void setInventorySlotContents(int i, ItemStack stack){ this.slots[i] = stack; } @Override public int getSizeInventory(){ return slots.length; } @Override public ItemStack getStackInSlot(int i){ return slots[i]; } @Override public ItemStack decrStackSize(int i, int j){ if (slots[i] != null) { ItemStack stackAt; if (slots[i].stackSize <= j) { stackAt = slots[i]; slots[i] = null; return stackAt; } else { stackAt = slots[i].splitStack(j); if (slots[i].stackSize == 0) slots[i] = null; return stackAt; } } return null; } public void initializeSlots(int itemAmount){ this.slots = new ItemStack[itemAmount]; } @Override public String getInventoryName(){ return this.name; } @Override public boolean hasCustomInventoryName(){ return false; } @Override public void openInventory(){ } @Override public void closeInventory(){ } @Override public int[] getAccessibleSlotsFromSide(int side){ int[] theInt = new int[slots.length]; for(int i = 0; i < theInt.length; i++){ theInt[i] = i; } return theInt; } }