package de.ellpeck.actuallyadditions.api.laser; import io.netty.util.internal.ConcurrentSet; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; /** * This is the internal laser relay connection handler. * Use ActuallyAdditionsAPI.connectionHandler for calling * This is not supposed to be implemented. *

* The network system is built in a way that doesn't need the individual * positions to be Laser Relays, it relies only on BlockPos */ public interface ILaserRelayConnectionHandler { ConcurrentSet getConnectionsFor(BlockPos relay, World world); void removeRelayFromNetwork(BlockPos relay, World world); Network getNetworkFor(BlockPos relay, World world); boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world); boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender); boolean addConnection(BlockPos firstRelay, BlockPos secondRelay, LaserType type, World world, boolean suppressConnectionRender, boolean removeIfConnected); void removeConnection(World world, BlockPos firstRelay, BlockPos secondRelay); LaserType getTypeFromLaser(TileEntity tile); LaserType getTypeFromLaser(BlockPos pos, World world); }