package de.ellpeck.actuallyadditions.api.tile; import net.minecraft.util.math.BlockPos; /** * Extending this will cause a TileEntity to be able to be connected via a Phantom Connector */ public interface IPhantomTile { /** * @return If the Phantom Tile is currently bound to anything */ boolean hasBoundPosition(); /** * @return If the Phantom Tile's bound position is in range */ boolean isBoundThingInRange(); /** * @return The position this tile is bound to */ BlockPos getBoundPosition(); /** * Sets the bound position */ void setBoundPosition(BlockPos pos); /** * @return The ID of the GUI it opens, -1 if none */ int getGuiID(); /** * @return The range the tile currently has */ int getRange(); }