/* * This file ("BlockBioReactor.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBioReactor; import net.minecraft.core.BlockPos; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import javax.annotation.Nullable; import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING; public class BlockBioReactor extends DirectionalBlock.Container { public BlockBioReactor() { super(ActuallyBlocks.defaultPickProps(2.0F, 10.0F)); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new TileEntityBioReactor(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return level.isClientSide? TileEntityBioReactor::clientTick : TileEntityBioReactor::serverTick; } @Override public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) { return this.openGui(world, player, pos, TileEntityBioReactor.class); } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(HORIZONTAL_FACING)) { case EAST: return VoxelShapes.BioReactorShapes.SHAPE_E; case SOUTH: return VoxelShapes.BioReactorShapes.SHAPE_S; case WEST: return VoxelShapes.BioReactorShapes.SHAPE_W; default: return VoxelShapes.BioReactorShapes.SHAPE_N; } } }