/* * This file ("BlockGrinder.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockContainerBase; import de.ellpeck.actuallyadditions.mod.tile.TileEntityCrusher; import de.ellpeck.actuallyadditions.mod.tile.TileEntityCrusherDouble; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import javax.annotation.Nullable; import static net.minecraft.world.level.block.state.properties.BlockStateProperties.HORIZONTAL_FACING; import static net.minecraft.world.level.block.state.properties.BlockStateProperties.LIT; public class BlockCrusher extends BlockContainerBase { private final boolean isDouble; public BlockCrusher(boolean isDouble) { super(ActuallyBlocks.defaultPickProps().randomTicks()); this.isDouble = isDouble; this.registerDefaultState(getStateDefinition().any().setValue(HORIZONTAL_FACING, Direction.NORTH).setValue(LIT, false)); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return this.isDouble ? new TileEntityCrusherDouble(pos, state) : new TileEntityCrusher(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return this.isDouble ? level.isClientSide? TileEntityCrusherDouble::clientTick : TileEntityCrusherDouble::serverTick : level.isClientSide? TileEntityCrusher::clientTick : TileEntityCrusher::serverTick; } @Override public void randomTick(BlockState state, ServerLevel world, BlockPos pos, RandomSource rand) { if (state.getValue(BlockStateProperties.LIT)) { for (int i = 0; i < 5; i++) { double xRand = rand.nextDouble() / 0.75D - 0.5D; double zRand = rand.nextDouble() / 0.75D - 0.5D; world.addParticle(ParticleTypes.CRIT, (double) pos.getX() + 0.4F, (double) pos.getY() + 0.8F, (double) pos.getZ() + 0.4F, xRand, 0.5D, zRand); } world.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5F, (double) pos.getY() + 1.0F, (double) pos.getZ() + 0.5F, 0.0D, 0.0D, 0.0D); } } @Override public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) { if (this.isDouble) { return this.openGui(world, player, pos, TileEntityCrusherDouble.class); } return this.openGui(world, player, pos, TileEntityCrusher.class); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return defaultBlockState().setValue(HORIZONTAL_FACING, context.getHorizontalDirection().getOpposite()).setValue(LIT, false); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(LIT).add(HORIZONTAL_FACING); } @Override public int getLightEmission(BlockState state, BlockGetter level, BlockPos pos) { return state.getValue(LIT) ? 12 : 0; } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(HORIZONTAL_FACING)) { case EAST: return VoxelShapes.GrinderShapes.SHAPE_E; case SOUTH: return VoxelShapes.GrinderShapes.SHAPE_S; case WEST: return VoxelShapes.GrinderShapes.SHAPE_W; default: return VoxelShapes.GrinderShapes.SHAPE_N; } } }