package de.ellpeck.actuallyadditions.mod.blocks.base; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.config.ConfigValues; import de.ellpeck.actuallyadditions.mod.tile.TileEntityBase; import de.ellpeck.actuallyadditions.mod.tile.TileEntityInventoryBase; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import net.minecraft.block.*; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MoverType; import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.fluid.IFluidState; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; import net.minecraft.util.text.Style; import net.minecraft.util.text.TextFormatting; import net.minecraft.util.text.TranslationTextComponent; import net.minecraft.world.IWorldReader; import net.minecraft.world.World; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.fluids.FluidUtil; import net.minecraftforge.fluids.capability.templates.FluidTank; import javax.annotation.Nullable; import java.util.Random; public abstract class BlockContainerBase extends BlockBase { public BlockContainerBase(Properties properties) { super(properties); } private void dropInventory(World world, BlockPos position) { if (!world.isRemote) { TileEntity aTile = world.getTileEntity(position); if (aTile instanceof TileEntityInventoryBase) { TileEntityInventoryBase tile = (TileEntityInventoryBase) aTile; if (tile.inv.getSlots() > 0) { for (int i = 0; i < tile.inv.getSlots(); i++) { this.dropSlotFromInventory(i, tile, world, position); } } } } } // todo: replace with native implementation private void dropSlotFromInventory(int i, TileEntityInventoryBase tile, World world, BlockPos pos) { ItemStack stack = tile.inv.getStackInSlot(i); if (StackUtil.isValid(stack)) { float dX = world.rand.nextFloat() * 0.8F + 0.1F; float dY = world.rand.nextFloat() * 0.8F + 0.1F; float dZ = world.rand.nextFloat() * 0.8F + 0.1F; ItemEntity entityItem = new ItemEntity(world, pos.getX() + dX, pos.getY() + dY, pos.getZ() + dZ, stack.copy()); float factor = 0.05F; entityItem.move(MoverType.SELF, new Vec3d( world.rand.nextGaussian() * factor, world.rand.nextGaussian() * factor + 0.2F, world.rand.nextGaussian() * factor )); world.addEntity(entityItem); } } public boolean tryToggleRedstone(World world, BlockPos pos, PlayerEntity player) { ItemStack stack = player.getHeldItemMainhand(); if (StackUtil.isValid(stack) && stack.getItem() == ConfigValues.itemRedstoneTorchConfigurator) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tile; if (!world.isRemote && base.isRedstoneToggle()) { base.isPulseMode = !base.isPulseMode; base.markDirty(); base.sendUpdate(); } return true; } } return false; } @Override public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) { if (!world.isRemote) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tile; if (base.respondsToPulses()) { base.activateOnPulse(); } } } } public void neighborsChangedCustom(World world, BlockPos pos) { this.updateRedstoneState(world, pos); TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tile; if (base.shouldSaveDataOnChangeOrWorldStart()) { base.saveDataOnChangeOrWorldStart(); } } } @Override public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) { super.onNeighborChange(state, world, pos, neighbor); if (world instanceof World) { this.neighborsChangedCustom((World) world, pos); } } @Override public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { this.neighborsChangedCustom(worldIn, pos); } public void updateRedstoneState(World world, BlockPos pos) { if (!world.isRemote) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tile; boolean powered = world.getRedstonePowerFromNeighbors(pos) > 0; boolean wasPowered = base.isRedstonePowered; if (powered && !wasPowered) { if (base.respondsToPulses()) { world.getPendingBlockTicks().scheduleTick(pos, this, this.tickRate(world)); } base.setRedstonePowered(true); } else if (!powered && wasPowered) { base.setRedstonePowered(false); } } } } protected boolean tryUseItemOnTank(PlayerEntity player, Hand hand, FluidTank tank) { ItemStack heldItem = player.getHeldItem(hand); return StackUtil.isValid(heldItem) && FluidUtil.interactWithFluidHandler(player, hand, tank); } @Override public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean isMoving) { this.updateRedstoneState(world, pos); } @Override public void onBlockPlacedBy(World world, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack) { if (stack.hasTag()) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { TileEntityBase base = (TileEntityBase) tile; CompoundNBT compound = stack.getOrCreateTag().getCompound("Data"); base.readSyncableNBT(compound, TileEntityBase.NBTType.SAVE_BLOCK); } } } @Override public void onBlockHarvested(World world, BlockPos pos, BlockState state, PlayerEntity player) { if (!player.isCreative()) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase && ((TileEntityBase) tile).stopFromDropping) { player.sendMessage(new TranslationTextComponent("info." + ActuallyAdditions.MODID + ".machineBroke").setStyle(new Style().setColor(TextFormatting.RED))); } } } @Override public boolean hasComparatorInputOverride(BlockState state) { return true; } @Override public int getComparatorInputOverride(BlockState state, World world, BlockPos pos) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileEntityBase) { return ((TileEntityBase) tile).getComparatorStrength(); } return 0; } // todo: come back to this. It think it's goal is to keep data on the dropped item... I know // how to do this but I need to make sure I do it right. // @Override // public void spawnAdditionalDrops(BlockState state, World world, BlockPos pos, ItemStack stack) { // TileEntity tile = world.getTileEntity(pos); // if (tile instanceof TileEntityBase) { // TileEntityBase base = (TileEntityBase) tile; // if (!base.stopFromDropping) { // CompoundNBT data = new CompoundNBT(); // base.writeSyncableNBT(data, TileEntityBase.NBTType.SAVE_BLOCK); // // //Remove unnecessarily saved default values to avoid unstackability // List keysToRemove = new ArrayList<>(); // for (String key : data.getKeySet()) { // NBTBase tag = data.getTag(key); // //Remove only ints because they are the most common ones // //Add else if below here to remove more types // if (tag instanceof NBTTagInt) { // if (((NBTTagInt) tag).getInt() == 0) { // keysToRemove.add(key); // } // } // } // for (String key : keysToRemove) { // data.remove(key); // } // // ItemStack stack = new ItemStack(this.getItemDropped(state, tile.getWorld().rand, fortune), 1, this.damageDropped(state)); // if (!data.isEmpty()) { // stack.setTagCompound(new NBTTagCompound()); // stack.getTagCompound().setTag("Data", data); // } // // drops.add(stack); // } // } // } @Override public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player, boolean willHarvest, IFluidState fluid) { return willHarvest || super.removedByPlayer(state, world, pos, player, false, fluid); } @Override public void harvestBlock(World worldIn, PlayerEntity player, BlockPos pos, BlockState state, @Nullable TileEntity te, ItemStack stack) { super.harvestBlock(worldIn, player, pos, state, te, stack); worldIn.setBlockState(pos, Blocks.AIR.getDefaultState()); } @Override public BlockRenderType getRenderType(BlockState state) { return BlockRenderType.MODEL; } @Override public void onReplaced(BlockState state, World world, BlockPos pos, BlockState newState, boolean isMoving) { // todo: this might not work with this sepecific state check if (state != newState && this.shouldDropInventory(world, pos)) { this.dropInventory(world, pos); } super.onReplaced(state, world, pos, newState, isMoving); } public boolean shouldDropInventory(World world, BlockPos pos) { return true; } }