package de.ellpeck.actuallyadditions.mod.items; import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy; import de.ellpeck.actuallyadditions.mod.util.WorldUtil; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.SoundEvents; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; public class ItemTeleStaff extends ItemEnergy { public ItemTeleStaff(String name) { super(250000, 1000, name); } @Override public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { ItemStack stack = player.getHeldItem(hand); if (!world.isRemote) { RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100); if (pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)) { int side = pos.sideHit.ordinal(); if (side != -1) { double x = pos.hitVec.x - (side == 4 ? 0.5 : 0) + (side == 5 ? 0.5 : 0); double y = pos.hitVec.y - (side == 0 ? 2.0 : 0) + (side == 1 ? 0.5 : 0); double z = pos.hitVec.z - (side == 2 ? 0.5 : 0) + (side == 3 ? 0.5 : 0); int baseUse = 200; int use = baseUse + (int) (baseUse * pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY + (player.getEyeHeight() - player.getDefaultEyeHeight()), player.posZ))); if (this.getEnergyStored(stack) >= use) { ((EntityPlayerMP) player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch); player.dismountRidingEntity(); world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F); if (!player.capabilities.isCreativeMode) { this.extractEnergyInternal(stack, use, false); player.getCooldownTracker().setCooldown(this, 50); } return ActionResult.newResult(EnumActionResult.SUCCESS, stack); } } } } player.swingArm(hand); return ActionResult.newResult(EnumActionResult.FAIL, stack); } @Override public EnumRarity getRarity(ItemStack stack) { return EnumRarity.EPIC; } }