/* * This file ("BlockCoalGenerator.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityCoalGenerator; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.particles.ParticleTypes; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; import net.minecraft.world.server.ServerWorld; import java.util.Random; public class BlockCoalGenerator extends DirectionalBlock.Container { public BlockCoalGenerator() { super(ActuallyBlocks.defaultPickProps(0).randomTicks()); } @Override public TileEntity newBlockEntity(IBlockReader worldIn) { return new TileEntityCoalGenerator(); } @Override public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) { TileEntity tile = world.getBlockEntity(pos); if (tile instanceof TileEntityCoalGenerator) { if (((TileEntityCoalGenerator) tile).currentBurnTime > 0) { for (int i = 0; i < 5; i++) { world.addParticle(ParticleTypes.SMOKE, (double) pos.getX() + 0.5F, (double) pos.getY() + 1.0F, (double) pos.getZ() + 0.5F, 0.0D, 0.0D, 0.0D); } } } } @Override public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) { return this.openGui(world, player, pos, TileEntityCoalGenerator.class); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch (state.getValue(FACING)) { case EAST: return Shapes.CoalGeneratorShapes.EAST; case SOUTH: return Shapes.CoalGeneratorShapes.SOUTH; case WEST: return Shapes.CoalGeneratorShapes.WEST; default: return Shapes.CoalGeneratorShapes.NORTH; } } }