/* * This file ("BlockFluidCollector.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidCollector; import de.ellpeck.actuallyadditions.mod.tile.TileEntityFluidPlacer; import net.minecraft.block.BlockState; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ActionResultType; import net.minecraft.util.Hand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import net.minecraft.world.World; public class BlockFluidCollector extends FullyDirectionalBlock.Container { private final boolean isPlacer; public BlockFluidCollector(boolean isPlacer) { super(ActuallyBlocks.defaultPickProps(0)); this.isPlacer = isPlacer; } @Override public TileEntity newBlockEntity(IBlockReader worldIn) { return this.isPlacer ? new TileEntityFluidPlacer() : new TileEntityFluidCollector(); } @Override public ActionResultType use(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) { if (this.tryToggleRedstone(world, pos, player)) { return ActionResultType.PASS; } return this.openGui(world, player, pos, TileEntityFluidCollector.class); } @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch (state.getValue(FACING)) { case UP: return Shapes.FluidCollectorShapes.SHAPE_U; case DOWN: return Shapes.FluidCollectorShapes.SHAPE_D; case EAST: return Shapes.FluidCollectorShapes.SHAPE_E; case SOUTH: return Shapes.FluidCollectorShapes.SHAPE_S; case WEST: return Shapes.FluidCollectorShapes.SHAPE_W; default: return Shapes.FluidCollectorShapes.SHAPE_N; } } }