/* * This file ("BlockTinyTorch.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.BlockBase; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.util.math.AxisAlignedBB; //Copied from BlockTorch. //I have no idea what all of this means. import net.minecraft.block.AbstractBlock.Properties; public class BlockTinyTorch extends BlockBase { //Thanks to xdjackiexd for these. //Man, I hate numbers. private static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(0.4375D, 0.0D, 0.4375D, 0.5625D, 0.3125D, 0.5625D); private static final AxisAlignedBB TORCH_NORTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.8125D, 0.5625D, 0.5625D, 1.0D); private static final AxisAlignedBB TORCH_SOUTH_AABB = new AxisAlignedBB(0.4375D, 0.25D, 0.0D, 0.5625D, 0.5625D, 0.1875D); private static final AxisAlignedBB TORCH_WEST_AABB = new AxisAlignedBB(0.8125D, 0.25D, 0.4375D, 1.0D, 0.5625D, 0.5625D); private static final AxisAlignedBB TORCH_EAST_AABB = new AxisAlignedBB(0.0D, 0.25D, 0.4375D, 0.1875D, 0.5625D, 0.5625D); public BlockTinyTorch() { super(Properties.of(Material.DECORATION).sound(SoundType.WOOD).strength(0.0F, 0.8F)); // TorchBlock // this.setDefaultState(this.blockState.getBaseState().withProperty(BlockTorch.FACING, Direction.UP)); // this.setTickRandomly(true); } // TODO: [port] add back // // @Override // public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) { // switch (state.getValue(BlockTorch.FACING)) { // case EAST: // return TORCH_EAST_AABB; // case WEST: // return TORCH_WEST_AABB; // case SOUTH: // return TORCH_SOUTH_AABB; // case NORTH: // return TORCH_NORTH_AABB; // default: // return STANDING_AABB; // } // } // // @Nullable // @Override // public AxisAlignedBB getCollisionBoundingBox(BlockState blockState, IBlockAccess worldIn, BlockPos pos) { // return NULL_AABB; // } // // @Override // public boolean isOpaqueCube(BlockState state) { // return false; // } // // @Override // public boolean isFullCube(BlockState state) { // return false; // } // // @Override // public boolean isNormalCube(BlockState state) { // return false; // } // // @Override // public BlockFaceShape getBlockFaceShape(IBlockAccess world, BlockState state, BlockPos pos, Direction facing) { // return BlockFaceShape.UNDEFINED; // } // // private boolean canPlaceOn(World worldIn, BlockPos pos) { // BlockState state = worldIn.getBlockState(pos); // return state.isSideSolid(worldIn, pos, Direction.UP) || state.getBlock().canPlaceTorchOnTop(state, worldIn, pos); // } // // @Override // public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { // for (Direction enumfacing : BlockTorch.FACING.getAllowedValues()) { // if (this.canPlaceAt(worldIn, pos, enumfacing)) { // return true; // } // } // // return false; // } // // private boolean canPlaceAt(World worldIn, BlockPos pos, Direction facing) { // BlockPos blockpos = pos.offset(facing.getOpposite()); // boolean flag = facing.getAxis().isHorizontal(); // return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(Direction.UP) && this.canPlaceOn(worldIn, blockpos); // } // // @Override // public BlockState getStateForPlacement(World worldIn, BlockPos pos, Direction facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { // if (this.canPlaceAt(worldIn, pos, facing)) { // return this.getDefaultState().withProperty(BlockTorch.FACING, facing); // } else { // for (Direction enumfacing : Direction.Plane.HORIZONTAL) { // if (worldIn.isSideSolid(pos.offset(enumfacing.getOpposite()), enumfacing, true)) { // return this.getDefaultState().withProperty(BlockTorch.FACING, enumfacing); // } // } // // return this.getDefaultState(); // } // } // // @Override // public void onBlockAdded(World worldIn, BlockPos pos, BlockState state) { // this.checkForDrop(worldIn, pos, state); // } // // @Override // public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos otherPos) { // this.onNeighborChangeInternal(worldIn, pos, state); // } // // protected boolean onNeighborChangeInternal(World worldIn, BlockPos pos, BlockState state) { // if (!this.checkForDrop(worldIn, pos, state)) { // return true; // } else { // Direction enumfacing = state.getValue(BlockTorch.FACING); // Direction.Axis axis = enumfacing.getAxis(); // Direction enumfacing1 = enumfacing.getOpposite(); // boolean flag = false; // // if (axis.isHorizontal() && !worldIn.isSideSolid(pos.offset(enumfacing1), enumfacing, true)) { // flag = true; // } else if (axis.isVertical() && !this.canPlaceOn(worldIn, pos.offset(enumfacing1))) { // flag = true; // } // // if (flag) { // this.dropBlockAsItem(worldIn, pos, state, 0); // worldIn.setBlockState(pos, Blocks.AIR.getDefaultState()); // return true; // } else { // return false; // } // } // } // // protected boolean checkForDrop(World worldIn, BlockPos pos, BlockState state) { // if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(BlockTorch.FACING))) { // return true; // } else { // if (worldIn.getBlockState(pos).getBlock() == this) { // this.dropBlockAsItem(worldIn, pos, state, 0); // worldIn.setBlockState(pos, Blocks.AIR.getDefaultState()); // } // // return false; // } // } // // @Override // @OnlyIn(Dist.CLIENT) // public void randomDisplayTick(BlockState stateIn, World worldIn, BlockPos pos, Random rand) { // if (rand.nextBoolean()) { // Direction enumfacing = stateIn.getValue(BlockTorch.FACING); // double d0 = pos.getX() + 0.5D; // double d1 = pos.getY() + 0.4D; // double d2 = pos.getZ() + 0.5D; // // if (enumfacing.getAxis().isHorizontal()) { // Direction enumfacing1 = enumfacing.getOpposite(); // worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D); // worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + 0.35D * enumfacing1.getXOffset(), d1 + 0.22D, d2 + 0.35D * enumfacing1.getZOffset(), 0.0D, 0.0D, 0.0D); // } else { // worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D); // worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D); // } // } // } // // @Override // public BlockState getStateFromMeta(int meta) { // BlockState iblockstate = this.getDefaultState(); // // switch (meta) { // case 1: // iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.EAST); // break; // case 2: // iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.WEST); // break; // case 3: // iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.SOUTH); // break; // case 4: // iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.NORTH); // break; // case 5: // default: // iblockstate = iblockstate.withProperty(BlockTorch.FACING, Direction.UP); // } // // return iblockstate; // } // // @Override // public BlockRenderLayer getRenderLayer() { // return BlockRenderLayer.CUTOUT; // } // // @Override // public int getMetaFromState(BlockState state) { // int i = 0; // // switch (state.getValue(BlockTorch.FACING)) { // case EAST: // i = i | 1; // break; // case WEST: // i = i | 2; // break; // case SOUTH: // i = i | 3; // break; // case NORTH: // i = i | 4; // break; // case DOWN: // case UP: // default: // i = i | 5; // } // // return i; // } // // @Override // public BlockState withRotation(BlockState state, Rotation rot) { // return state.withProperty(BlockTorch.FACING, rot.rotate(state.getValue(BlockTorch.FACING))); // } // // @Override // public BlockState withMirror(BlockState state, Mirror mirrorIn) { // return state.withRotation(mirrorIn.toRotation(state.getValue(BlockTorch.FACING))); // } // // @Override // protected BlockStateContainer createBlockState() { // return new BlockStateContainer(this, BlockTorch.FACING); // } }