/* * This file ("RenderLaserRelay.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks.render; import com.mojang.blaze3d.matrix.MatrixStack; import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI; import de.ellpeck.actuallyadditions.api.laser.IConnectionPair; import de.ellpeck.actuallyadditions.api.laser.LaserType; import de.ellpeck.actuallyadditions.mod.config.ConfigValues; import de.ellpeck.actuallyadditions.mod.items.ActuallyItems; import de.ellpeck.actuallyadditions.mod.items.ItemEngineerGoggles; import de.ellpeck.actuallyadditions.mod.items.ItemLaserWrench; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelay; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import io.netty.util.internal.ConcurrentSet; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.IRenderTypeBuffer; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Util; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.vector.Quaternion; public class RenderLaserRelay extends TileEntityRenderer { private static final float[] COLOR = new float[]{1F, 0F, 0F}; private static final float[] COLOR_ITEM = new float[]{0F, 124F / 255F, 16F / 255F}; private static final float[] COLOR_FLUIDS = new float[]{0F, 97F / 255F, 198F / 255F}; private static final float[] COLOR_INFRARED = new float[]{209F / 255F, 179F / 255F, 239F / 255F}; public RenderLaserRelay(TileEntityRendererDispatcher rendererDispatcherIn) { super(rendererDispatcherIn); } @Override public void render(TileEntityLaserRelay tile, float partialTicks, MatrixStack matrices, IRenderTypeBuffer buffer, int combinedLight, int combinedOverlay) { TileEntityLaserRelay relay = tile; boolean hasInvis = false; PlayerEntity player = Minecraft.getInstance().player; boolean hasGoggles = ItemEngineerGoggles.isWearing(player); ItemStack upgrade = relay.inv.getStackInSlot(0); if (StackUtil.isValid(upgrade)) { if (upgrade.getItem() == ActuallyItems.LASER_UPGRADE_INVISIBILITY.get()) { hasInvis = true; } ItemStack hand = player.getMainHandItem(); if (hasGoggles || StackUtil.isValid(hand) && (hand.getItem() == ConfigValues.itemCompassConfigurator || hand.getItem() instanceof ItemLaserWrench) || "themattabase".equals(player.getName().getString())) { matrices.pushPose(); float yTrans = 0.2f; //tile.getBlockMetadata() == 0 ? 0.2F : 0.8F; // TODO: [port][fix] no clue what this is matrices.translate(0.5F, yTrans, 0.5F); matrices.scale(0.2F, 0.2F, 0.2F); double boop = Util.getMillis() / 800D; matrices.mulPose(new Quaternion((float) (boop * 40D % 360), 0, 1, 0)); // TODO: [port][test] this might not work AssetUtil.renderItemInWorld(upgrade, combinedLight, combinedOverlay, matrices, buffer); matrices.popPose(); } } ConcurrentSet connections = ActuallyAdditionsAPI.connectionHandler.getConnectionsFor(tile.getBlockPos(), tile.getLevel()); if (connections != null && !connections.isEmpty()) { for (IConnectionPair pair : connections) { if (!pair.doesSuppressRender() && tile.getBlockPos().equals(pair.getPositions()[0])) { BlockPos first = tile.getBlockPos(); BlockPos second = pair.getPositions()[1]; TileEntity secondTile = tile.getLevel().getBlockEntity(second); if (secondTile instanceof TileEntityLaserRelay) { ItemStack secondUpgrade = ((TileEntityLaserRelay) secondTile).inv.getStackInSlot(0); boolean otherInvis = StackUtil.isValid(secondUpgrade) && secondUpgrade.getItem() == ActuallyItems.LASER_UPGRADE_INVISIBILITY.get(); if (hasGoggles || !hasInvis || !otherInvis) { float[] color = hasInvis && otherInvis ? COLOR_INFRARED : relay.type == LaserType.ITEM ? COLOR_ITEM : relay.type == LaserType.FLUID ? COLOR_FLUIDS : COLOR; AssetUtil.renderLaser(first.getX() + 0.5, first.getY() + 0.5, first.getZ() + 0.5, second.getX() + 0.5, second.getY() + 0.5, second.getZ() + 0.5, 120, hasInvis && otherInvis ? 0.1F : 0.35F, 0.05, color); } } } } } } @Override public boolean shouldRenderOffScreen(TileEntityLaserRelay tile) { return true; } }