/* * This file ("ItemTeleStaff.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.items; import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundEvents; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockRayTraceResult; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.vector.Vector3d; import net.minecraft.world.World; public class ItemTeleStaff extends ItemEnergy { public ItemTeleStaff() { super(250000, 1000); } @Override public ActionResult use(World world, PlayerEntity player, Hand hand) { ItemStack stack = player.getItemInHand(hand); if (!world.isClientSide) { RayTraceResult rayTraceResult = player.pick(100,0,false); if (rayTraceResult != null && (rayTraceResult.getType() == RayTraceResult.Type.BLOCK || player.xRot >= -5)) { BlockRayTraceResult res = (BlockRayTraceResult)rayTraceResult; BlockPos pos = res.getBlockPos().relative(res.getDirection()); int baseUse = 200; int use = baseUse + (int) (baseUse * rayTraceResult.getLocation().distanceTo(new Vector3d(player.getX(), player.getY() + (player.getEyeHeight() - player.getEyeHeight()), player.getZ()))); if (this.getEnergyStored(stack) >= use) { ((ServerPlayerEntity) player).connection.teleport(pos.getX(), pos.getY(), pos.getY(), player.yRot, player.xRot); player.removeVehicle(); world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ENDERMAN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F); if (!player.isCreative()) { this.extractEnergyInternal(stack, use, false); player.getCooldowns().addCooldown(this, 50); } return ActionResult.success(stack); } } } player.swing(hand); return ActionResult.fail(stack); } }