package ellpeck.actuallyadditions.gen; import ellpeck.actuallyadditions.config.ConfigValues; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraft.world.gen.structure.StructureVillagePieces; import java.util.List; import java.util.Random; public class VillageComponentJamHouse extends StructureVillagePieces.House1{ private static final int xSize = 10; private static final int ySize = 8; private static final int zSize = 11; private int averageGroundLevel = -1; @SuppressWarnings("unused") public VillageComponentJamHouse(){ } public VillageComponentJamHouse(StructureBoundingBox boundingBox, int par5){ this.coordBaseMode = par5; this.boundingBox = boundingBox; } public static VillageComponentJamHouse buildComponent(List pieces, int p1, int p2, int p3, int p4){ StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, xSize+1, ySize+1, zSize+1, p4); return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentJamHouse(boundingBox, p4) : null; } @Override public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb){ if(this.averageGroundLevel < 0){ this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); if(this.averageGroundLevel < 0) return true; this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+ySize, 0); } this.spawnActualHouse(world, rand, sbb); for (int i = 0; i < xSize; i++){ for(int j = 0; j < zSize; j++){ this.clearCurrentPositionBlocksUpwards(world, j, ySize, i, sbb); this.func_151554_b(world, Blocks.cobblestone, 0, j, -1, i, sbb); } } this.spawnVillagers(world, sbb, 3, 1, 3, 1); return true; } public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){ //Base this.fillWithBlocks(world, sbb, 1, 0, 8, 9, 0, 10, Blocks.grass); this.fillWithBlocks(world, sbb, 0, 0, 0, 1, 0, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 2, 0, 0, 4, 0, 1, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 9, 0, 0, 10, 0, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 6, 0, 0, 8, 0, 1, Blocks.cobblestone); this.placeBlockAtCurrentPosition(world, Blocks.stone_stairs, this.getMetadataWithOffset(Blocks.stone_stairs, 3), 5, 0, 0, sbb); this.fillWithBlocks(world, sbb, 2, 0, 7, 3, 0, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 5, 0, 7, 8, 0, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 10, 0, 8, 10, 0, 11, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 0, 0, 8, 0, 0, 11, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 0, 11, Blocks.cobblestone); this.fillWithMetadataBlocks(world, sbb, 2, 0, 2, 8, 0, 6, Blocks.planks, 1, Blocks.planks, 1, false); this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, 5, 0, 1, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, 4, 0, 7, sbb); //Garden Fence this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 1, 11, Blocks.fence); this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 1, 11, Blocks.fence); this.fillWithBlocks(world, sbb, 1, 1, 11, 9, 1, 11, Blocks.fence); //Side Walls for(int i = 0; i < 2; i++){ this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 1, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 1+i*8, 1, 1, 1+i*8, 4, 1, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 1+i*8, 1, 7, 1+i*8, 4, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 1+i*8, 4, 2, 1+i*8, 5, 6, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 1+i*8, 3, 2, 1+i*8, 3, 6, Blocks.planks); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 1+i* 8, 2, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 1+i*8, 2, 6, sbb); this.fillWithBlocks(world, sbb, 1+i*8, 2, 3, 1+i*8, 2, 5, Blocks.glass_pane); } //Front Wall this.fillWithBlocks(world, sbb, 7, 1, 1, 8, 4, 1, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 2, 1, 1, 3, 4, 1, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 4, 4, 1, 7, 4, 1, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 6, 1, 1, 6, 3, 1, Blocks.planks); this.fillWithBlocks(world, sbb, 4, 1, 1, 4, 3, 1, Blocks.planks); this.fillWithBlocks(world, sbb, 5, 3, 1, 5, 3, 1, Blocks.planks); this.placeDoorAtCurrentPosition(world, sbb, rand, 5, 1, 1, this.getMetadataWithOffset(Blocks.wooden_door, 1)); //Back Wall this.fillWithBlocks(world, sbb, 2, 1, 7, 2, 4, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 3, 1, 7, 3, 3, 7, Blocks.planks); this.fillWithBlocks(world, sbb, 4, 3, 7, 8, 3, 7, Blocks.planks); this.fillWithBlocks(world, sbb, 3, 4, 7, 8, 4, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 5, 1, 7, 5, 2, 7, Blocks.planks); this.fillWithBlocks(world, sbb, 6, 1, 7, 8, 1, 7, Blocks.cobblestone); this.fillWithBlocks(world, sbb, 6, 2, 7, 7, 2, 7, Blocks.glass_pane); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 8, 2, 7, sbb); this.placeDoorAtCurrentPosition(world, sbb, rand, 4, 1, 7, this.getMetadataWithOffset(Blocks.wooden_door, 1)); //Fence Supports this.fillWithBlocks(world, sbb, 0, 1, 8, 0, 3, 8, Blocks.fence); this.fillWithBlocks(world, sbb, 10, 1, 8, 10, 3, 8, Blocks.fence); this.fillWithBlocks(world, sbb, 0, 1, 0, 0, 3, 0, Blocks.fence); this.fillWithBlocks(world, sbb, 10, 1, 0, 10, 3, 0, Blocks.fence); //Roof this.fillWithBlocks(world, sbb, 1, 6, 3, 9, 6, 5, Blocks.planks); this.fillWithMetadataBlocks(world, sbb, 0, 4, 0, 10, 4, 0, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false); this.fillWithMetadataBlocks(world, sbb, 0, 5, 1, 10, 5, 1, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false); this.fillWithMetadataBlocks(world, sbb, 0, 6, 2, 10, 6, 2, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), false); this.fillWithMetadataBlocks(world, sbb, 0, 4, 8, 10, 4, 8, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false); this.fillWithMetadataBlocks(world, sbb, 0, 5, 7, 10, 5, 7, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false); this.fillWithMetadataBlocks(world, sbb, 0, 6, 6, 10, 6, 6, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 2), false); this.fillWithBlocks(world, sbb, 0, 7, 3, 10, 7, 5, Blocks.wooden_slab); //Roof Gadgets this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 4, 1, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 5, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 4, 1, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 5, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 4, 7, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 0, 5, 6, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 4, 7, sbb); this.placeBlockAtCurrentPosition(world, Blocks.planks, 0, 10, 5, 6, sbb); this.fillWithBlocks(world, sbb, 0, 6, 3, 0, 6, 5, Blocks.planks); this.fillWithBlocks(world, sbb, 10, 6, 3, 10, 6, 5, Blocks.planks); //Counter this.fillWithMetadataBlocks(world, sbb, 6, 3, 2, 6, 3, 4, Blocks.wooden_slab, 8, Blocks.wooden_slab, 8, false); this.fillWithMetadataBlocks(world, sbb, 5, 3, 4, 5, 3, 6, Blocks.wooden_slab, 8, Blocks.wooden_slab, 8, false); this.fillWithBlocks(world, sbb, 6, 1, 2, 6, 1, 4, Blocks.planks); this.fillWithBlocks(world, sbb, 5, 1, 4, 5, 1, 5, Blocks.planks); this.fillWithBlocks(world, sbb, 6, 4, 2, 6, 5, 2, Blocks.fence); this.fillWithBlocks(world, sbb, 5, 4, 4, 5, 5, 4, Blocks.fence); this.fillWithBlocks(world, sbb, 5, 4, 6, 5, 5, 6, Blocks.fence); //Decoration this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 2, 1, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 2, 2, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 8, 1, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 8, 2, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.fence, 0, 2, 1, 6, sbb); this.placeBlockAtCurrentPosition(world, Blocks.leaves, 0, 2, 2, 6, sbb); this.fillWithMetadataBlocks(world, sbb, 2, 1, 3, 2, 1, 5, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 1), Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 1), false); this.fillWithMetadataBlocks(world, sbb, 3, 1, 2, 5, 1, 3, Blocks.carpet, 10, Blocks.carpet, 10, false); this.fillWithMetadataBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.carpet, 10, Blocks.carpet, 10, false); //Loot Chest this.placeBlockAtCurrentPosition(world, Blocks.chest, 0, 8, 1, 6, sbb); int posX = this.getXWithOffset(8, 6); int posY = this.getYWithOffset(1); int posZ = this.getZWithOffset(8, 6); TileEntity chest = world.getTileEntity(posX, posY, posZ); if(chest != null && chest instanceof TileEntityChest){ WeightedRandomChestContent.generateChestContents(rand, InitVillager.jamHouseChest.getItems(rand), (TileEntityChest)chest, InitVillager.jamHouseChest.getCount(rand)); } //Torches this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 2, 0, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 4, 2, 0, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 2, 8, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 2, 8, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 2, 3, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 2, 3, 6, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 8, 3, 2, sbb); this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 8, 3, 6, sbb); } public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){ this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block, block, false); } @Override protected int getVillagerType(int par1){ return ConfigValues.jamVillagerID; } }