/* * This file ("RenderSpecial.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.misc.special; import de.ellpeck.actuallyadditions.mod.util.AssetUtil; import de.ellpeck.actuallyadditions.mod.util.StackUtil; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EnumPlayerModelParts; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.util.math.Vec3d; public class RenderSpecial{ private final ItemStack theThingToRender; public RenderSpecial(ItemStack stack){ this.theThingToRender = stack; } public void render(EntityPlayer player, float partialTicks){ if(StackUtil.isValid(this.theThingToRender)){ if(player.isInvisible() || !player.isWearing(EnumPlayerModelParts.CAPE) || player.isElytraFlying()){ return; } boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock; GlStateManager.pushMatrix(); Vec3d currentPos = Minecraft.getMinecraft().player.getPositionEyes(partialTicks); Vec3d playerPos = player.getPositionEyes(partialTicks); GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord, playerPos.zCoord-currentPos.zCoord); GlStateManager.translate(0D, 2.375D-(player.isSneaking() ? 0.125D : 0D)+(isBlock ? 0D : 0.1875D), 0D); GlStateManager.rotate(180F, 1.0F, 0.0F, 1.0F); float size = isBlock ? 0.5F : 0.4F; GlStateManager.scale(size, size, size); //Make the floaty stuff look nice using sine waves \o/ -xdjackiexd //Peck edit: What do you mean by "nice" you jackass? >_> double boop = Minecraft.getSystemTime()/1000D; GlStateManager.translate(0D, Math.sin(boop%(2*Math.PI))*0.25, 0D); GlStateManager.rotate((float)(((boop*40D)%360)), 0, 1, 0); GlStateManager.disableLighting(); GlStateManager.pushMatrix(); if(!isBlock){ GlStateManager.translate(0D, 0.5D, 0D); } GlStateManager.rotate(180F, 1F, 0F, 0F); AssetUtil.renderItemInWorld(this.theThingToRender); GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); } } }