/* * This file ("BlockLampPowerer.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.FullyDirectionalBlock; import de.ellpeck.actuallyadditions.mod.util.WorldUtil; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import java.util.ArrayList; import java.util.List; public class BlockLampController extends FullyDirectionalBlock { public BlockLampController() { super(ActuallyBlocks.defaultPickProps()); } @Override public void neighborChanged(BlockState state, Level worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { this.updateLamp(worldIn, pos); } @Override public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean isMoving) { this.updateLamp(world, pos); } private void updateLamp(Level world, BlockPos pos) { if (!world.isClientSide) { BlockState state = world.getBlockState(pos); BlockPos coords = pos.relative(WorldUtil.getDirectionByPistonRotation(state)); this.updateLampsAtPos(world, coords, world.getBestNeighborSignal(pos) > 0, new ArrayList<>()); } } private void updateLampsAtPos(Level world, BlockPos pos, boolean powered, List updatedAlready) { BlockState state = world.getBlockState(pos); Block block = state.getBlock(); if (block instanceof BlockColoredLamp) { if (state.getValue(BlockStateProperties.LIT) && !powered) { world.setBlockAndUpdate(pos, state.setValue(BlockStateProperties.LIT, false)); } if (!state.getValue(BlockStateProperties.LIT) && powered) { world.setBlockAndUpdate(pos, state.setValue(BlockStateProperties.LIT, true)); } this.updateSurrounding(world, pos, powered, updatedAlready); } } private void updateSurrounding(Level world, BlockPos pos, boolean powered, List updatedAlready) { for (Direction side : Direction.values()) { BlockPos offset = pos.relative(side); if (!updatedAlready.contains(offset)) { updatedAlready.add(pos); this.updateLampsAtPos(world, offset, powered, updatedAlready); } } } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(FACING)) { case EAST: return VoxelShapes.LampPowererShapes.SHAPE_E; case SOUTH: return VoxelShapes.LampPowererShapes.SHAPE_S; case WEST: return VoxelShapes.LampPowererShapes.SHAPE_W; default: return VoxelShapes.LampPowererShapes.SHAPE_N; } } }