/* * This file ("BlockLeafGenerator.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.blocks; import de.ellpeck.actuallyadditions.mod.blocks.base.DirectionalBlock; import de.ellpeck.actuallyadditions.mod.tile.TileEntityLeafGenerator; import net.minecraft.core.BlockPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.MapColor; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import javax.annotation.Nullable; public class BlockLeafGenerator extends DirectionalBlock.Container { public BlockLeafGenerator() { super(Properties.of().mapColor(MapColor.METAL).strength(5.0F, 10.0F).requiresCorrectToolForDrops().strength(5.0F, 10.0F).sound(SoundType.METAL)); } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new TileEntityLeafGenerator(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState blockState, BlockEntityType entityType) { return level.isClientSide? TileEntityLeafGenerator::clientTick : TileEntityLeafGenerator::serverTick; } @Override public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) { switch (state.getValue(FACING)) { case EAST: return VoxelShapes.LeafGeneratorShapes.SHAPE_E; case SOUTH: return VoxelShapes.LeafGeneratorShapes.SHAPE_S; case WEST: return VoxelShapes.LeafGeneratorShapes.SHAPE_W; default: return VoxelShapes.LeafGeneratorShapes.SHAPE_N; } } }