/* * This file ("VillageComponentEngineerHouse.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2016 Ellpeck */ package de.ellpeck.actuallyadditions.mod.gen; import de.ellpeck.actuallyadditions.mod.util.ModUtil; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.server.MinecraftServer; import net.minecraft.util.EnumFacing; import net.minecraft.util.Mirror; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; import net.minecraft.world.gen.structure.StructureVillagePieces; import net.minecraft.world.gen.structure.template.PlacementSettings; import net.minecraft.world.gen.structure.template.Template; import net.minecraft.world.gen.structure.template.TemplateManager; import java.util.List; import java.util.Random; public class VillageComponentEngineerHouse extends StructureVillagePieces.House1{ private static final ResourceLocation STRUCTURE_RES_LOC = new ResourceLocation(ModUtil.MOD_ID, "andrew_period_house"); private static final int X_SIZE = 13; private static final int Y_SIZE = 11; private static final int Z_SIZE = 10; private int averageGroundLevel = -1; public VillageComponentEngineerHouse(){ } public VillageComponentEngineerHouse(StructureBoundingBox boundingBox, EnumFacing par5){ this.setCoordBaseMode(par5); this.boundingBox = boundingBox; } public static VillageComponentEngineerHouse buildComponent(List pieces, int p1, int p2, int p3, EnumFacing p4){ StructureBoundingBox boundingBox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, X_SIZE, Y_SIZE, Z_SIZE, p4); return canVillageGoDeeper(boundingBox) && StructureComponent.findIntersecting(pieces, boundingBox) == null ? new VillageComponentEngineerHouse(boundingBox, p4) : null; } @Override public boolean addComponentParts(World world, Random rand, StructureBoundingBox sbb){ if(this.averageGroundLevel < 0){ this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); if(this.averageGroundLevel < 0){ return true; } this.boundingBox.offset(0, this.averageGroundLevel-this.boundingBox.maxY+Y_SIZE-2, 0); } this.fillWithBlocks(world, sbb, 0, 0, 0, X_SIZE-1, Y_SIZE-1, Z_SIZE-1, Blocks.AIR); this.spawnActualHouse(world, rand, sbb); for(int i = 0; i < X_SIZE; i++){ for(int j = 0; j < Z_SIZE; j++){ this.clearCurrentPositionBlocksUpwards(world, i, Y_SIZE, j, sbb); this.replaceAirAndLiquidDownwards(world, Blocks.DIRT.getDefaultState(), i, -1, j, sbb); } } this.spawnVillagers(world, sbb, 3, 1, 3, 1); return true; } public void fillWithBlocks(World world, StructureBoundingBox sbb, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block block){ this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false); } public void spawnActualHouse(World world, Random rand, StructureBoundingBox sbb){ TemplateManager manager = world.getSaveHandler().getStructureTemplateManager(); MinecraftServer server = world.getMinecraftServer(); if(manager != null && server != null){ EnumFacing facing = this.getCoordBaseMode(); Mirror mirror; Rotation rotation; if(facing == EnumFacing.SOUTH){ mirror = Mirror.NONE; rotation = Rotation.NONE; } else if(facing == EnumFacing.WEST){ mirror = Mirror.NONE; rotation = Rotation.CLOCKWISE_90; } else if(facing == EnumFacing.EAST){ mirror = Mirror.LEFT_RIGHT; rotation = Rotation.CLOCKWISE_90; } else{ mirror = Mirror.LEFT_RIGHT; rotation = Rotation.NONE; } PlacementSettings placement = new PlacementSettings().setRotation(rotation).setMirror(mirror).setBoundingBox(sbb); Template template = manager.getTemplate(server, STRUCTURE_RES_LOC); if(template != null){ template.addBlocksToWorld(world, new BlockPos(this.getXWithOffset(0, 0), this.getYWithOffset(0), this.getZWithOffset(0, 0)), placement); } } } /*@Override protected VillagerProfession chooseForgeProfession(int count, VillagerProfession prof){ return InitVillager.jamProfession; }*/ }