/* * This file ("WorldUtil.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.mod.util; import de.ellpeck.actuallyadditions.mod.ActuallyAdditions; import de.ellpeck.actuallyadditions.mod.ActuallyAdditionsClient; import de.ellpeck.actuallyadditions.mod.tile.FilterSettings; import de.ellpeck.actuallyadditions.mod.util.compat.SlotlessableItemHandlerWrapper; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.item.ItemEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import net.neoforged.neoforge.capabilities.Capabilities; import net.neoforged.neoforge.common.CommonHooks; import net.neoforged.neoforge.common.NeoForge; import net.neoforged.neoforge.common.util.FakePlayer; import net.neoforged.neoforge.common.util.FakePlayerFactory; import net.neoforged.neoforge.energy.IEnergyStorage; import net.neoforged.neoforge.event.EventHooks; import net.neoforged.neoforge.event.level.BlockEvent.BreakEvent; import net.neoforged.neoforge.fluids.FluidStack; import net.neoforged.neoforge.fluids.capability.IFluidHandler; import net.neoforged.neoforge.items.IItemHandler; import java.util.ArrayList; import java.util.List; public final class WorldUtil { public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract) { return doItemInteraction(extractWrapper, insertWrapper, maxExtract, null); } public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract, FilterSettings filter) { return doItemInteraction(extractWrapper, insertWrapper, maxExtract, 0, Integer.MAX_VALUE, 0, Integer.MAX_VALUE, filter); } public static boolean doItemInteraction(SlotlessableItemHandlerWrapper extractWrapper, SlotlessableItemHandlerWrapper insertWrapper, int maxExtract, int extractSlotStart, int extractSlotEnd, int insertSlotStart, int insertSlotEnd, FilterSettings filter) { ItemStack theoreticalExtract = extractItem(extractWrapper, maxExtract, true, extractSlotStart, extractSlotEnd, filter); if (StackUtil.isValid(theoreticalExtract)) { ItemStack remaining = StackUtil.insertItem(insertWrapper, theoreticalExtract, false, insertSlotStart, insertSlotEnd); if (!ItemStack.matches(remaining, theoreticalExtract)) { int toExtract = theoreticalExtract.getCount() - remaining.getCount(); extractItem(extractWrapper, toExtract, false, extractSlotStart, extractSlotEnd, filter); return true; } } return false; } public static ItemStack extractItem(SlotlessableItemHandlerWrapper extractWrapper, int maxExtract, boolean simulate, int slotStart, int slotEnd, FilterSettings filter) { ItemStack extracted = ItemStack.EMPTY; if (ActuallyAdditions.commonCapsLoaded) { /* Object handler = extractWrapper.getSlotlessHandler(); if (handler instanceof ISlotlessItemHandler) { ISlotlessItemHandler slotless = (ISlotlessItemHandler) handler; if (filter == null || !filter.needsCheck()) { extracted = slotless.extractItem(maxExtract, simulate); return extracted; } else { ItemStack would = slotless.extractItem(maxExtract, true); if (filter.check(would)) { if (simulate) { extracted = would; } else { extracted = slotless.extractItem(maxExtract, false); } } //Leave the possibility to fall back to vanilla when there is a filter } }*/ } if (!StackUtil.isValid(extracted)) { IItemHandler handler = extractWrapper.getNormalHandler(); if (handler != null) { for (int i = Math.max(0, slotStart); i < Math.min(slotEnd, handler.getSlots()); i++) { if (filter == null || !filter.needsCheck() || filter.check(handler.getStackInSlot(i))) { extracted = handler.extractItem(i, maxExtract, simulate); if (StackUtil.isValid(extracted)) { break; } } } } } return extracted; } public static void doEnergyInteraction(Level level, BlockPos posFrom, BlockPos posTo, Direction sideTo, int maxTransfer) { if (maxTransfer > 0) { Direction opp = sideTo == null ? null : sideTo.getOpposite(); IEnergyStorage handlerFrom = level.getCapability(Capabilities.EnergyStorage.BLOCK, posFrom, sideTo); IEnergyStorage handlerTo = level.getCapability(Capabilities.EnergyStorage.BLOCK, posTo, opp); if (handlerFrom != null && handlerTo != null) { int drain = handlerFrom.extractEnergy(maxTransfer, true); if (drain > 0) { int filled = handlerTo.receiveEnergy(drain, false); handlerFrom.extractEnergy(filled, false); } } } } public static void doFluidInteraction(Level level, BlockPos posFrom, BlockPos posTo, Direction sideTo, int maxTransfer) { if (maxTransfer > 0) { IFluidHandler handlerFrom = level.getCapability(Capabilities.FluidHandler.BLOCK, posFrom, sideTo); IFluidHandler handlerTo = level.getCapability(Capabilities.FluidHandler.BLOCK, posTo, sideTo.getOpposite()); if (handlerFrom != null && handlerTo != null) { FluidStack drain = handlerFrom.drain(maxTransfer, IFluidHandler.FluidAction.SIMULATE); if (!drain.isEmpty()) { int filled = handlerTo.fill(drain.copy(), IFluidHandler.FluidAction.EXECUTE); handlerFrom.drain(filled, IFluidHandler.FluidAction.EXECUTE); } } } } /** * Checks if a given Block with a given Meta is present in given Positions * * @param positions The Positions, an array of {x, y, z} arrays containing Positions * @param block The Block * @param level The World * @return Is every block present? */ public static boolean hasBlocksInPlacesGiven(BlockPos[] positions, Block block, Level level) { for (BlockPos pos : positions) { BlockState state = level.getBlockState(pos); if (!(state.getBlock() == block)) { return false; } } return true; } public static ItemStack useItemAtSide(Direction side, Level level, BlockPos pos, ItemStack stack) { if (level instanceof ServerLevel && StackUtil.isValid(stack) && pos != null) { BlockPos offsetPos = pos.relative(side); BlockState state = level.getBlockState(offsetPos); Block block = state.getBlock(); boolean replaceable = false; //= block.canBeReplaced(world, offsetPos); //TODO //Redstone if (replaceable && stack.getItem() == Items.REDSTONE) { level.setBlock(offsetPos, Blocks.REDSTONE_WIRE.defaultBlockState(), 2); return StackUtil.shrink(stack, 1); } //Plants /* if (replaceable && stack.getItem() instanceof IPlantable) { //TODO if (((IPlantable) stack.getItem()).getPlant(world, offsetPos).getBlock().canPlaceBlockAt(world, offsetPos)) { if (world.setBlock(offsetPos, ((IPlantable) stack.getItem()).getPlant(world, offsetPos), 2)) { return StackUtil.shrink(stack, 1); } } }*/ //Everything else try { FakePlayer fake = FakePlayerFactory.getMinecraft((ServerLevel) level); // if (fake.connection == null) { // fake.connection = new NetHandlerSpaghettiServer(fake); // } //ItemStack heldBefore = fake.getMainHandItem(); setHandItemWithoutAnnoyingSound(fake, InteractionHand.MAIN_HAND, stack.copy()); BlockHitResult ray = new BlockHitResult(new Vec3(0.5, 0.5, 0.5), side.getOpposite(), offsetPos, true); fake.gameMode.useItemOn(fake, level, fake.getMainHandItem(), InteractionHand.MAIN_HAND, ray); ItemStack result = fake.getItemInHand(InteractionHand.MAIN_HAND); //setHandItemWithoutAnnoyingSound(fake, Hand.MAIN_HAND, heldBefore); return result; } catch (Exception e) { ActuallyAdditions.LOGGER.error("Something that places Blocks at " + offsetPos.getX() + ", " + offsetPos.getY() + ", " + offsetPos.getZ() + " in World " + level.dimension() + " threw an Exception! Don't let that happen again!", e); } } return stack; } public static boolean dropItemAtSide(Direction side, Level level, BlockPos pos, ItemStack stack) { BlockPos coords = pos.relative(side); if (level.hasChunkAt(coords)) { ItemEntity item = new ItemEntity(level, coords.getX() + 0.5, coords.getY() + 0.5, coords.getZ() + 0.5, stack); item.setDeltaMovement(0,0,0); return level.addFreshEntity(item); } return false; } public static Direction getDirectionBySidesInOrder(int side) { switch (side) { case 0: return Direction.UP; case 1: return Direction.DOWN; case 2: return Direction.NORTH; case 3: return Direction.EAST; case 4: return Direction.SOUTH; default: return Direction.WEST; } } public static Direction getDirectionByPistonRotation(BlockState state) { return state.getValue(BlockStateProperties.FACING); } public static ArrayList getStatesAround(Level level, BlockPos pos) { ArrayList blocks = new ArrayList<>(); blocks.add(level.getBlockState(pos.relative(Direction.NORTH))); blocks.add(level.getBlockState(pos.relative(Direction.EAST))); blocks.add(level.getBlockState(pos.relative(Direction.SOUTH))); blocks.add(level.getBlockState(pos.relative(Direction.WEST))); return blocks; } public static void setHandItemWithoutAnnoyingSound(Player player, InteractionHand hand, ItemStack stack) { if (hand == InteractionHand.MAIN_HAND) { player.getInventory().items.set(player.getInventory().selected, stack); } else if (hand == InteractionHand.OFF_HAND) { player.getInventory().offhand.set(0, stack); } } //I think something is up with this, but I'm not entirely certain what. public static float fireFakeHarvestEventsForDropChance(BlockEntity caller, List drops, Level level, BlockPos pos) { if (level instanceof ServerLevel) { FakePlayer fake = FakePlayerFactory.getMinecraft((ServerLevel) level); BlockPos tePos = caller.getBlockPos(); fake.setPos(tePos.getX() + 0.5, tePos.getY() + 0.5, tePos.getZ() + 0.5); BlockState state = level.getBlockState(pos); BreakEvent event = new BreakEvent(level, pos, state, fake); NeoForge.EVENT_BUS.post(event); if (!event.isCanceled()) { return EventHooks.doPlayerHarvestCheck(fake, state, true) ? 1F : 0F; //return ForgeEventFactory.fireBlockHarvesting(drops, world, pos, state, 0, 1, false, fake); //TODO what?! } } return 0F; } /** * Tries to break a block as if this player had broken it. This is a complex operation. * * @param stack The player's current held stack, main hand. * @param level The player's world. * @param player The player that is breaking this block. * @param pos The pos to break. * @return If the break was successful. */ public static boolean breakExtraBlock(ItemStack stack, Level level, Player player, BlockPos pos) { BlockState state = level.getBlockState(pos); Block block = state.getBlock(); if (player.isCreative()) { if (block.onDestroyedByPlayer(state, level, pos, player, false, state.getFluidState())) { block.destroy(level, pos, state); } // send update to client if (!level.isClientSide) { //((ServerPlayerEntity) player).connection.send(new SPacketBlockChange(world, pos)); //TODO dunno what this is } return true; } // callback to the tool the player uses. Called on both sides. This damages the tool n stuff. stack.mineBlock(level, state, pos, player); // server sided handling if (!level.isClientSide) { // send the blockbreak event int xp = CommonHooks.onBlockBreakEvent(level, ((ServerPlayer) player).gameMode.getGameModeForPlayer(), (ServerPlayer) player, pos); if (xp == -1) { return false; } BlockEntity blockEntity = level.getBlockEntity(pos); if (block.onDestroyedByPlayer(state, level, pos, player, true, state.getFluidState())) { // boolean is if block can be harvested, checked above block.destroy(level, pos, state); block.playerDestroy(level, player, pos, state, blockEntity, stack); block.popExperience(((ServerLevel) level), pos, xp); } // always send block update to client //((ServerPlayerEntity) player).connection.send(new SPacketBlockChange(world, pos)); //TODO how return true; } // client sided handling else { // clientside we do a "this block has been clicked on long enough to be broken" call. This should not send any new packets // the code above, executed on the server, sends a block-updates that give us the correct state of the block we destroy. // following code can be found in PlayerControllerMP.onPlayerDestroyBlock level.levelEvent(2001, pos, Block.getId(state)); if (block.onDestroyedByPlayer(state, level, pos, player, true, state.getFluidState())) { block.destroy(level, pos, state); } // callback to the tool stack.mineBlock(level, state, pos, player); // send an update to the server, so we get an update back ActuallyAdditionsClient.sendBreakPacket(pos); return true; } } }