/* * This file ("ActuallyAdditionsAPI.java") is part of the Actually Additions mod for Minecraft. * It is created and owned by Ellpeck and distributed * under the Actually Additions License to be found at * http://ellpeck.de/actaddlicense * View the source code at https://github.com/Ellpeck/ActuallyAdditions * * © 2015-2017 Ellpeck */ package de.ellpeck.actuallyadditions.api; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import de.ellpeck.actuallyadditions.api.booklet.IBookletChapter; import de.ellpeck.actuallyadditions.api.booklet.IBookletEntry; import de.ellpeck.actuallyadditions.api.booklet.IBookletPage; import de.ellpeck.actuallyadditions.api.farmer.IFarmerBehavior; import de.ellpeck.actuallyadditions.api.internal.IMethodHandler; import de.ellpeck.actuallyadditions.api.laser.ILaserRelayConnectionHandler; import de.ellpeck.actuallyadditions.api.lens.Lens; import de.ellpeck.actuallyadditions.api.lens.LensConversion; import de.ellpeck.actuallyadditions.api.recipe.BallOfFurReturn; import de.ellpeck.actuallyadditions.api.recipe.CoffeeIngredient; import de.ellpeck.actuallyadditions.api.recipe.CompostRecipe; import de.ellpeck.actuallyadditions.api.recipe.CrusherRecipe; import de.ellpeck.actuallyadditions.api.recipe.EmpowererRecipe; import de.ellpeck.actuallyadditions.api.recipe.IColorLensChanger; import de.ellpeck.actuallyadditions.api.recipe.LensConversionRecipe; import de.ellpeck.actuallyadditions.api.recipe.OilGenRecipe; import de.ellpeck.actuallyadditions.api.recipe.TreasureChestLoot; import de.ellpeck.actuallyadditions.api.recipe.WeightedOre; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; public final class ActuallyAdditionsAPI{ public static final String MOD_ID = "actuallyadditions"; public static final String API_ID = MOD_ID+"api"; public static final String API_VERSION = "34"; public static final List CRUSHER_RECIPES = new ArrayList<>(); public static final List BALL_OF_FUR_RETURN_ITEMS = new ArrayList<>(); public static final List TREASURE_CHEST_LOOT = new ArrayList<>(); public static final List RECONSTRUCTOR_LENS_CONVERSION_RECIPES = new ArrayList<>(); public static final List EMPOWERER_RECIPES = new ArrayList<>(); public static final Map RECONSTRUCTOR_LENS_COLOR_CHANGERS = new HashMap<>(); public static final List FARMER_BEHAVIORS = new ArrayList<>(); public static final List COFFEE_MACHINE_INGREDIENTS = new ArrayList<>(); public static final List COMPOST_RECIPES = new ArrayList<>(); public static final List OIL_GENERATOR_RECIPES = new ArrayList<>(); public static final List BOOKLET_ENTRIES = new ArrayList<>(); //This is added to automatically, you don't need to add anything to this list public static final List ALL_CHAPTERS = new ArrayList<>(); //This is added to automatically, you don't need to add anything to this list public static final List BOOKLET_PAGES_WITH_ITEM_OR_FLUID_DATA = new ArrayList<>(); public static final List STONE_ORES = new ArrayList<>(); public static final List NETHERRACK_ORES = new ArrayList<>(); /** * Use this to handle things that aren't based in the API itself * DO NOT CHANGE/OVERRIDE THIS!! * This is getting initialized in Actually Additions' PreInit phase */ public static IMethodHandler methodHandler; /** * Use this to add, remove or get Laser Relay Connections and Networks * The network system is built in a way that doesn't need the individual * positions to be Laser Relays, it relies only on BlockPos * DO NOT CHANGE/OVERRIDE THIS!! * This is getting initialized in Actually Additions' PreInit phase */ public static ILaserRelayConnectionHandler connectionHandler; //These are getting initialized in Actually Additions' PreInit phase //DO NOT CHANGE/OVERRIDE THESE!! public static IBookletEntry entryGettingStarted; public static IBookletEntry entryReconstruction; public static IBookletEntry entryLaserRelays; public static IBookletEntry entryFunctionalNonRF; public static IBookletEntry entryFunctionalRF; public static IBookletEntry entryGeneratingRF; public static IBookletEntry entryItemsNonRF; public static IBookletEntry entryItemsRF; public static IBookletEntry entryMisc; public static IBookletEntry entryUpdatesAndInfos; //This is added to automatically, you don't need to add anything to this entry public static IBookletEntry entryAllAndSearch; public static IBookletEntry entryTrials; //These are getting initialized in Actually Additions' PreInit phase //DO NOT CHANGE/OVERRIDE THESE!! public static LensConversion lensDefaultConversion; public static Lens lensDetonation; public static Lens lensDeath; public static Lens lensEvenMoarDeath; public static Lens lensColor; public static Lens lensDisruption; public static Lens lensDisenchanting; public static Lens lensMining; /** * Adds an ore with a specific weight to the list of ores that the lens of the miner will generate inside of stone. * Higher weight means higher occurence. * * @param oreName The ore's name * @param weight The ore's weight */ public static void addMiningLensStoneOre(String oreName, int weight){ STONE_ORES.add(new WeightedOre(oreName, weight)); } /** * Adds an ore with a specific weight to the list of ores that the lens of the miner will generate inside of netherrack. * Higher weight means higher occurence. * * @param oreName The ore's name * @param weight The ore's weight */ public static void addMiningLensNetherOre(String oreName, int weight){ NETHERRACK_ORES.add(new WeightedOre(oreName, weight)); } /** * Adds a Recipe to the Crusher Recipe Registry * * @param input The input as an ItemStack * @param outputOne The first output as an ItemStack * @param outputTwo The second output as an ItemStack (can be ItemStack.EMPTY if there should be none) * @param outputTwoChance The chance of the second output (0 won't occur at all, 100 will all the time) */ public static void addCrusherRecipe(ItemStack input, ItemStack outputOne, ItemStack outputTwo, int outputTwoChance){ CRUSHER_RECIPES.add(new CrusherRecipe(Ingredient.fromStacks(input), outputOne, outputTwo.isEmpty() ? ItemStack.EMPTY : outputTwo, outputTwoChance)); } /** * Adds a Recipe to the Crusher Recipe Registry * * @param input The input as an Ingredient * @param outputOne The first output as an ItemStack * @param outputTwo The second output as an ItemStack (can be ItemStack.EMPTY if there should be none) * @param outputTwoChance The chance of the second output (0 won't occur at all, 100 will all the time) */ public static void addCrusherRecipe(Ingredient input, ItemStack outputOne, ItemStack outputTwo, int outputTwoChance){ CRUSHER_RECIPES.add(new CrusherRecipe(input, outputOne, outputTwo.isEmpty() ? ItemStack.EMPTY : outputTwo, outputTwoChance)); } /** * Adds multiple Recipes to the Crusher Recipe Registry * Use this if you want to add OreDictionary recipes easier * * @param inputs The inputs as an ItemStack List, stacksizes are ignored * @param outputOnes The first outputs as an ItemStack List, stacksizes are ignored * @param outputOneAmounts The amount of the first output, will be equal for all entries in the list * @param outputTwos The second outputs as a List (can be null or empty if there should be none) * @param outputTwoAmounts The amount of the second output, will be equal for all entries in the list * @param outputTwoChance The chance of the second output (0 won't occur at all, 100 will all the time) */ public static boolean addCrusherRecipes(List inputs, List outputOnes, int outputOneAmounts, List outputTwos, int outputTwoAmounts, int outputTwoChance){ return methodHandler.addCrusherRecipes(inputs, outputOnes, outputOneAmounts, outputTwos, outputTwoAmounts, outputTwoChance); } //Same thing as above, but with ItemStack outputs. @Deprecated //Use Ingredient public static boolean addCrusherRecipes(List inputs, ItemStack outputOne, int outputOneAmount, ItemStack outputTwo, int outputTwoAmount, int outputTwoChance){ return methodHandler.addCrusherRecipes(inputs, outputOne, outputOneAmount, outputTwo, outputTwoAmount, outputTwoChance); } /** * Adds a Recipe to the Oil generator * * @param fluidName The name of the fluid to be consumed * @param genAmount The amount of energy generated per operation */ public static void addOilGenRecipe(String fluidName, int genAmount){ addOilGenRecipe(fluidName, genAmount, 100); } /** * Adds a Recipe to the Oil generator * * @param fluidName The name of the fluid to be consumed * @param genAmount The amount of energy generated per operation */ public static void addOilGenRecipe(String fluidName, int genAmount, int genTime){ OIL_GENERATOR_RECIPES.add(new OilGenRecipe(fluidName, genAmount, genTime)); } /** * Adds a new conversion recipe to the compost. * * @param input The itemstack to be input into the compost * @param inputDisplay The block to display when there is input in the compost * @param output The itemstack to be output from the compost once conversion finishes * @param outputDisplay The block to display when there is output in the compost */ public static void addCompostRecipe(ItemStack input, Block inputDisplay, ItemStack output, Block outputDisplay){ COMPOST_RECIPES.add(new CompostRecipe(input, inputDisplay, output, outputDisplay)); } /** * Adds an item to the list of possible items to be returned when right-clicking a Ball Of Fur * * @param stack The ItemStack to be returned * @param chance The chance (this is from WeightedRandom.Item) */ public static void addBallOfFurReturnItem(ItemStack stack, int chance){ BALL_OF_FUR_RETURN_ITEMS.add(new BallOfFurReturn(stack, chance)); } /** * Adds an item to the list of possible items to be returned when opening a Treasure Chest * * @param stack The ItemStack to be returned, the stacksize is ignored * @param chance The chance (this is from WeightedRandom.Item) * @param minAmount The minimum stacksize of the returned stack * @param maxAmount The maximum stacksize of the returned stack */ public static void addTreasureChestLoot(ItemStack stack, int chance, int minAmount, int maxAmount){ TREASURE_CHEST_LOOT.add(new TreasureChestLoot(stack, chance, minAmount, maxAmount)); } public static void addEmpowererRecipe(ItemStack input, ItemStack output, ItemStack modifier1, ItemStack modifier2, ItemStack modifier3, ItemStack modifier4, int energyPerStand, int time, float[] particleColor){ EMPOWERER_RECIPES.add(new EmpowererRecipe(input, output, modifier1, modifier2, modifier3, modifier4, energyPerStand, time, particleColor)); } /** * Adds a recipe to the Atomic Reconstructor conversion lenses * StackSizes can only be 1 and greater ones will be ignored * * @param input The input as an ItemStack * @param output The output as an ItemStack * @param energyUse The amount of RF used per conversion * @param type The type of lens used for the conversion. To use the default type, use method below. * Note how this always has to be the same instance of the lens type that the item also has for it to work! */ public static void addReconstructorLensConversionRecipe(ItemStack input, ItemStack output, int energyUse, LensConversion type){ RECONSTRUCTOR_LENS_CONVERSION_RECIPES.add(new LensConversionRecipe(input, output, energyUse, type)); } public static void addReconstructorLensConversionRecipe(ItemStack input, ItemStack output, int energyUse){ addReconstructorLensConversionRecipe(input, output, energyUse, lensDefaultConversion); } /** * Adds an item and the way it is modified to the Atomic Reconstructor's color lens. * This also works for blocks, but they have to be in their item form. * The way it is modified is an instance of IColorLensChanger. When modifying the item, * its modifyItem() method will be called with a stack containing the item. * * @param item The item (or block's item) to add * @param changer The change mechanism */ public static void addReconstructorLensColorChangeItem(Item item, IColorLensChanger changer){ RECONSTRUCTOR_LENS_COLOR_CHANGERS.put(item, changer); } /** * Adds an ingredient to the Coffee Machine ingredient list * * @param ingredient The ingredient to add */ public static void addCoffeeMachineIngredient(CoffeeIngredient ingredient){ COFFEE_MACHINE_INGREDIENTS.add(ingredient); } /** * Adds a booklet entry to the list of entries * * @param entry The entry to add */ public static void addBookletEntry(IBookletEntry entry){ BOOKLET_ENTRIES.add(entry); } /** * Adds a new farmer behavior to the Farmer * * @param behavior The behavior to add */ public static void addFarmerBehavior(IFarmerBehavior behavior){ FARMER_BEHAVIORS.add(behavior); } }